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d20 Highlander
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<blockquote data-quote="Morgenstern" data-source="post: 559418" data-attributes="member: 5485"><p>We had some discussion of a Highlander RPG not long ago in this forumn. I'll see if I can't dig up the link.</p><p></p><p>I seem to recall that in the TV series a relatively young, and largely un-blooded immortal got the drop on an older, heavily blooded immortal, and absorbed the essence... and then pretty much got possessed by the killed immortal's personality because is was SOOooo much more potent (either by virtue of age and experience, or by relative power was never clear). If that's true, then I think you could definitely make a case for major rewards for acking immortals- you simply run into the same problem that the show did (and finally overcame) which is that a "kill the immortal of the week"-based setting is really friking dull. You need to spend a lot more time wrestling with mortals, maybe having whole adventures take place in the past (3-4 session of historical play could make a nice break) have the build up to fighting an immortal be massive. Lord knows if I were an immortal, I'd have lots of minons, allies and sidekicks, and spend weeks mucking with my target's powerbase, before actually coming to blows. If I've got the opportunity to live forever, screw "level playing field"- I want my opponent tired, frustrated, and preferably disarmed. As the ancient recuring immortal in the TV series pointed out to Mcleod "Chivalry was a fad, one already going out of style when you were born." They carry swords because they are comfortable with them, and they're good for decapitation and stopping other swords, but the "Rules" Don't specify much about the duels themselves, just where not to hold them (though I believe the TV show does elaborate on the protocol a bit).</p><p></p><p>Nobody's asked the hard question yet- "Do I get the guy's quickening if I gun him down, <em>then</em> decapitate him?"</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 559418, member: 5485"] We had some discussion of a Highlander RPG not long ago in this forumn. I'll see if I can't dig up the link. I seem to recall that in the TV series a relatively young, and largely un-blooded immortal got the drop on an older, heavily blooded immortal, and absorbed the essence... and then pretty much got possessed by the killed immortal's personality because is was SOOooo much more potent (either by virtue of age and experience, or by relative power was never clear). If that's true, then I think you could definitely make a case for major rewards for acking immortals- you simply run into the same problem that the show did (and finally overcame) which is that a "kill the immortal of the week"-based setting is really friking dull. You need to spend a lot more time wrestling with mortals, maybe having whole adventures take place in the past (3-4 session of historical play could make a nice break) have the build up to fighting an immortal be massive. Lord knows if I were an immortal, I'd have lots of minons, allies and sidekicks, and spend weeks mucking with my target's powerbase, before actually coming to blows. If I've got the opportunity to live forever, screw "level playing field"- I want my opponent tired, frustrated, and preferably disarmed. As the ancient recuring immortal in the TV series pointed out to Mcleod "Chivalry was a fad, one already going out of style when you were born." They carry swords because they are comfortable with them, and they're good for decapitation and stopping other swords, but the "Rules" Don't specify much about the duels themselves, just where not to hold them (though I believe the TV show does elaborate on the protocol a bit). Nobody's asked the hard question yet- "Do I get the guy's quickening if I gun him down, [i]then[/i] decapitate him?" [/QUOTE]
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