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d20 in a hall of mirrors
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<blockquote data-quote="humble minion" data-source="post: 3213144" data-attributes="member: 5948"><p>So, my party is about to confront a BBNTBBEG (big, but not the biggest, bad evil guy)</p><p></p><p>They're pretty badly beaten up already, so rather than have a massive brutal beatdown (I did that LAST session!) I think I'll aim for tension and uncertainty. This works well with the BBNTBBEG in question, because she's a conniving, deceptive type who works largely through minions, illusion and messing with minds.</p><p></p><p>So, I want to run the combat in a maze of mirrors, with sliding wall panels etc designed to confuse people, get them lost, and split the party. Any suggestions how i should go about this? How should I handle PCs telling reflections from reality? Some sort of Spot check mechanic perhaps, or a Will save analogous to the save against illusions? How should I deal with mapping and/or tactical movement in an environment where I want PCs to be unable to trust the evidence of their senses? How do I generally get my PCs good and properly freaked out about the whole situation?</p><p></p><p>For what it's worth, this is a Star Wars game rather than a D&D game, so there's a lot of magic 'bypasses' to the whole situation I won't have to worry about. I thought I'd post it in the General forum rather than Other d20 because a) it's not a particularly Star-Wars-specific question, and b) there's a lot more posters in here, and it might increase my chances of getting a response...</p></blockquote><p></p>
[QUOTE="humble minion, post: 3213144, member: 5948"] So, my party is about to confront a BBNTBBEG (big, but not the biggest, bad evil guy) They're pretty badly beaten up already, so rather than have a massive brutal beatdown (I did that LAST session!) I think I'll aim for tension and uncertainty. This works well with the BBNTBBEG in question, because she's a conniving, deceptive type who works largely through minions, illusion and messing with minds. So, I want to run the combat in a maze of mirrors, with sliding wall panels etc designed to confuse people, get them lost, and split the party. Any suggestions how i should go about this? How should I handle PCs telling reflections from reality? Some sort of Spot check mechanic perhaps, or a Will save analogous to the save against illusions? How should I deal with mapping and/or tactical movement in an environment where I want PCs to be unable to trust the evidence of their senses? How do I generally get my PCs good and properly freaked out about the whole situation? For what it's worth, this is a Star Wars game rather than a D&D game, so there's a lot of magic 'bypasses' to the whole situation I won't have to worry about. I thought I'd post it in the General forum rather than Other d20 because a) it's not a particularly Star-Wars-specific question, and b) there's a lot more posters in here, and it might increase my chances of getting a response... [/QUOTE]
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