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<blockquote data-quote="goodmangames" data-source="post: 848888" data-attributes="member: 7259"><p>Here are a couple more that were left out...</p><p></p><p>July Release from Goodman Games</p><p></p><p>BEYOND MONKS: ART OF THE FIGHT (GMG 4300) - The best-selling PDF comes to print in an expanded and revised edition. Beyond Monks: The Art of the Fight (d20) adds the excitement of the martial arts to any campaign. This 96 page sourcebook features the new martial artist core class, a dozen prestige classes specializing in unarmed combat (including the drunken master, crooked monk, ki adept, and perfect weapon), over 100 new feats for monks and martial artists, and detailed rules for cinematic combats, martial arts, special effects, and more.</p><p></p><p>MONSTERS OF THE BOUNDLESS BLUE: THE WANDERERS GUILD GUIDE TO AQUATIC ORGANIMS (GMG 4001) - Second in the series of indispensable guidebooks produced by the legendary Wanderers Guild, this beautifully illustrated tome depicts dozens of previously undocumented creatures of the sea. Like all Wanderers Guild books, it conveys the feeling of an era of lost knowledge with a distinctive style of writing, art, and design. It builds on the world described in the previously released Monsters of the Endless Dark, giving players not just world-neutral creatures but a spirit of adventure with which to play them.</p><p></p><p>You can find out more at <a href="http://www.goodman-games.com" target="_blank">www.goodman-games.com</a> when we add the full details tomorrow (with previews of cover art and such) ...</p></blockquote><p></p>
[QUOTE="goodmangames, post: 848888, member: 7259"] Here are a couple more that were left out... July Release from Goodman Games BEYOND MONKS: ART OF THE FIGHT (GMG 4300) - The best-selling PDF comes to print in an expanded and revised edition. Beyond Monks: The Art of the Fight (d20) adds the excitement of the martial arts to any campaign. This 96 page sourcebook features the new martial artist core class, a dozen prestige classes specializing in unarmed combat (including the drunken master, crooked monk, ki adept, and perfect weapon), over 100 new feats for monks and martial artists, and detailed rules for cinematic combats, martial arts, special effects, and more. MONSTERS OF THE BOUNDLESS BLUE: THE WANDERERS GUILD GUIDE TO AQUATIC ORGANIMS (GMG 4001) - Second in the series of indispensable guidebooks produced by the legendary Wanderers Guild, this beautifully illustrated tome depicts dozens of previously undocumented creatures of the sea. Like all Wanderers Guild books, it conveys the feeling of an era of lost knowledge with a distinctive style of writing, art, and design. It builds on the world described in the previously released Monsters of the Endless Dark, giving players not just world-neutral creatures but a spirit of adventure with which to play them. You can find out more at [url]www.goodman-games.com[/url] when we add the full details tomorrow (with previews of cover art and such) ... [/QUOTE]
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