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d20 Lankhmar (for anyone who's interested): A Work in Progress
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<blockquote data-quote="AFGNCAAP" data-source="post: 1451631" data-attributes="member: 871"><p>I didn't have a problem with the Expert class as it stands. However, I'm writing up some 1st-level feats: 1 allows PCs to increase their Hit Die by 1 step (d4 to d6; d6 to d8; d10 to d12); and another allows PCs to increase their skill point base by 2 (2 to 4; 6 to 8); OTOH, there's some 1st-level flaws that do the opposite: 1 reduces the Hit Die by 1 step (d6 to d4; d10 to d8); the other decreases the skill point base by 2 (6 to 4).</p><p></p><p></p><p></p><p>There are White Mages, who practice benevolent magics (healing, nature-based, etc.); Mouser's magical teacher Glavas Rho was a white mage; Fafhrd's mother & other women of the Snow Clan were Snow Witches (essentially Ice Mages); & Vlana mentions the Fire Sorcerers of the East as well (Fire Mages).</p><p></p><p>Basically, it breaks down into Black Mages (non-good), White Mages (good), and Elemental Mages (breaking down into various elements/energies). Black Mages primarily select from the Sorcerer/Wizard list, White Mages primarily select from the Druid list, and half of an Elemental Mages known spells (round up) must be of his/her selected element, though they can pick spells from the Sorcerer/Wizard, Cleric, & Druid spell lists.</p><p></p><p></p><p></p><p>Hafta agree. I may give them bonuses to perform certain incantations, though (like Priests of the Cult of the Hates gaining a bonus for summoning/creating a Hate via an incantation).</p><p></p><p></p><p></p><p>The only character who sorta displays psychic power is Gwaay, who uses telekinesis to crush him and his brother Hasjarl under a block of stone. However, he could simply have the telekinesis spell, as well.</p><p></p><p>Thanks for the replies! Progress is slow, but it's progress....</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1451631, member: 871"] I didn't have a problem with the Expert class as it stands. However, I'm writing up some 1st-level feats: 1 allows PCs to increase their Hit Die by 1 step (d4 to d6; d6 to d8; d10 to d12); and another allows PCs to increase their skill point base by 2 (2 to 4; 6 to 8); OTOH, there's some 1st-level flaws that do the opposite: 1 reduces the Hit Die by 1 step (d6 to d4; d10 to d8); the other decreases the skill point base by 2 (6 to 4). There are White Mages, who practice benevolent magics (healing, nature-based, etc.); Mouser's magical teacher Glavas Rho was a white mage; Fafhrd's mother & other women of the Snow Clan were Snow Witches (essentially Ice Mages); & Vlana mentions the Fire Sorcerers of the East as well (Fire Mages). Basically, it breaks down into Black Mages (non-good), White Mages (good), and Elemental Mages (breaking down into various elements/energies). Black Mages primarily select from the Sorcerer/Wizard list, White Mages primarily select from the Druid list, and half of an Elemental Mages known spells (round up) must be of his/her selected element, though they can pick spells from the Sorcerer/Wizard, Cleric, & Druid spell lists. Hafta agree. I may give them bonuses to perform certain incantations, though (like Priests of the Cult of the Hates gaining a bonus for summoning/creating a Hate via an incantation). The only character who sorta displays psychic power is Gwaay, who uses telekinesis to crush him and his brother Hasjarl under a block of stone. However, he could simply have the telekinesis spell, as well. Thanks for the replies! Progress is slow, but it's progress.... [/QUOTE]
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