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d20 Lankhmar (for anyone who's interested): A Work in Progress
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<blockquote data-quote="harmyn" data-source="post: 1594246" data-attributes="member: 13511"><p><strong>Races of Nehwon - Klesh'ites</strong></p><p></p><p><span style="font-size: 12px"><strong>KLEsh'itES</strong></span></p><p></p><p>Native to the jungles in the southeast corner of the Lankhmar continent, klesh'ites are a small quick race of dark-complexioned men. They live throughout the jungles and challenge any to try and lay claim to their lands. Many think these are a primitive and barbaric folk, but there are great and ancient cities found deep within their steamy jungles, and according to what little evidence is available, the klesh'ites built them. </p><p></p><p><strong>Personality:</strong> Industrious hunter-gatherers best describes the culture that represents these folk. Klesh'ites are inquisitive and love to trade for advanced luxury items and tools not normally found in their country. The penchant some merchants have for betraying, stealing, and sometimes enslaving the folk of the jungle has led to an attitude of weariness that didn't always exist here. While flexible in many ways of thinking, their devotion to the Earth is unshakable. To them it is a primal elemental force to be worshipped and revered, considering it to be the highest of deities, and the only true god to worship.</p><p></p><p><strong>Physical Description:</strong> Klesh'ites are generally a short people, but with amazing reflexes. The bright sun and intense heat of the jungle homeland has given the klesh'ites a dark skin, almost ebony in color. Though the klesh'ites would be considered extremely hairy when compared to the eevanmarenseer; they actually have little body hair. They can grow rich full heads of hair, but there is little beyond that. Many in the northern lands consider this lack of excessive body hair to be very attractive and alluring. This might help explain some of the slavery problems the border tribes have. They were only a moderate amount of clothing, a result of the warmth of their native environs. The outfits they do choose though, are often bright and decorative. Some of these clothes fetch well over 200 rilks in the stalls of Lankhmar.</p><p></p><p>The only physical flaw seen among the people of Klesh is their more slight nature. While it makes them agile in their homeland, they are at a slight disadvantage when dealing with environs and diseases from beyond the jungles. This results in their personal stamina being slightly less than most other humans. Some have learned about this flaw and think the klesh'ites are weak. Most of the folk who believe this end up dancing on the end of a spear.</p><p></p><p><strong>Relations: </strong> Traders from as far away as Eevanmarensee and Mulg Nar make their way to the jungle borders for trade. They are watchful but friendly and have traded with most who come to the edges of their lands in peace. If any try to penetrate too deep into the dense jungle the klesh'ites will hunt them down; with the intention of driving them out or simply killing them. Whichever the discovering tribe decides is easier. The Klesh'ites have regular and frequent skirmishes with ghoul nomads on the continent's interior and similar problems along he coast with would-be mingol raiders. </p><p></p><p>The one race the klesh'ites watch for more than any other are the quarmallians. These folk see the jungles solely as a source for renewing their supplies of always dwindling servants. Caravans bearing the markings of Quarmall are almost always attacked on site.</p><p></p><p><strong>Language:</strong> Their native language is called Kleshian, and it has no written component. This is the basic language common to all the tribes of the jungle region. Many of them have their own dialects and variations, but any who know the base language can quickly understand the dialect they happen to be dealing with. All the traveler need do is listen carefully and have a little patience. Those few rumors of the great cities within the jungle speak of pictograms and hieroglyphs found on the walls of some buildings. Some sages speculate that this is the written form base Kleshian. A form of writing, that if found, would cause a great deal of excitement in scholarly circles; not to mention those groups that like to acquire rare and valuable antiquities.</p><p></p><p><strong>Names:</strong> Klesh'ite names put emphasis on vowels over consonants. Names very greatly in length. Some say that the size of the name given to a klesh'ite child is directly related to the boredom of the parents when they choose it. Their names often have meaning in the Kleshian language that can't be directly translated into Lankhmarese.</p><p></p><p><em>Male names:</em> Adwa, Embae, Koonteachi, Menjal</p><p><em>Female names: </em> Andea, Denjissi, Nuinnen, Serri</p><p></p><p><strong>Adventurers:</strong> Most klesh'ites found away from their homeland were either taken as slaves or exiled for reasons normally not shared with foreigners. They are almost always enterprising and clever. They fit well in most every facet of civilization, but it is apparent they are there only by choice or circumstance, not by nature. These individuals are accepting of all other races, because to the average klesh'ite, all the others look plain in comparison.</p><p></p><p><strong><span style="font-size: 10px">Klesh'ite Racial Traits</span></strong></p><p></p><p>+2 dexterity, -2 constitution. While klesh'ites are normally slight of build and quite healthy, the jungle environment they call home is amazingly free of northern and eastern ailments. The disease and filth found in civilization is often more than their bodies can stand. This leads to the weakened constitutions.</p><p></p><p>Klesh'ites receive the additional feat and skill points common to all typical human races.</p><p></p><p>Automatic Languages: Kleshian (remember this language has no written component). Bonus Languages: Lankhmarese, Quarmallian, and Ilthmarish.</p><p></p><p>Spellcasters of Klesh are sorcerers; this is the only place where the blood magic is found in Nehwon. Many of these spell casters become eventually Earth Mystics. This is the only culture suspected of having these ancient wizards, and any who practice this magical form that are found in the cities of the north have based their skills and rituals on gifts seen in the powerful Klesh'ite magics.</p><p></p><p>Favored Class: Barbarian. The harsh life endured by the people of the jungles makes them naturally tend towards the warriors found in nature.</p></blockquote><p></p>
[QUOTE="harmyn, post: 1594246, member: 13511"] [b]Races of Nehwon - Klesh'ites[/b] [SIZE=3][B]KLEsh'itES[/B][/SIZE] Native to the jungles in the southeast corner of the Lankhmar continent, klesh'ites are a small quick race of dark-complexioned men. They live throughout the jungles and challenge any to try and lay claim to their lands. Many think these are a primitive and barbaric folk, but there are great and ancient cities found deep within their steamy jungles, and according to what little evidence is available, the klesh'ites built them. [B]Personality:[/B] Industrious hunter-gatherers best describes the culture that represents these folk. Klesh'ites are inquisitive and love to trade for advanced luxury items and tools not normally found in their country. The penchant some merchants have for betraying, stealing, and sometimes enslaving the folk of the jungle has led to an attitude of weariness that didn't always exist here. While flexible in many ways of thinking, their devotion to the Earth is unshakable. To them it is a primal elemental force to be worshipped and revered, considering it to be the highest of deities, and the only true god to worship. [B]Physical Description:[/B] Klesh'ites are generally a short people, but with amazing reflexes. The bright sun and intense heat of the jungle homeland has given the klesh'ites a dark skin, almost ebony in color. Though the klesh'ites would be considered extremely hairy when compared to the eevanmarenseer; they actually have little body hair. They can grow rich full heads of hair, but there is little beyond that. Many in the northern lands consider this lack of excessive body hair to be very attractive and alluring. This might help explain some of the slavery problems the border tribes have. They were only a moderate amount of clothing, a result of the warmth of their native environs. The outfits they do choose though, are often bright and decorative. Some of these clothes fetch well over 200 rilks in the stalls of Lankhmar. The only physical flaw seen among the people of Klesh is their more slight nature. While it makes them agile in their homeland, they are at a slight disadvantage when dealing with environs and diseases from beyond the jungles. This results in their personal stamina being slightly less than most other humans. Some have learned about this flaw and think the klesh'ites are weak. Most of the folk who believe this end up dancing on the end of a spear. [B]Relations: [/B] Traders from as far away as Eevanmarensee and Mulg Nar make their way to the jungle borders for trade. They are watchful but friendly and have traded with most who come to the edges of their lands in peace. If any try to penetrate too deep into the dense jungle the klesh'ites will hunt them down; with the intention of driving them out or simply killing them. Whichever the discovering tribe decides is easier. The Klesh'ites have regular and frequent skirmishes with ghoul nomads on the continent's interior and similar problems along he coast with would-be mingol raiders. The one race the klesh'ites watch for more than any other are the quarmallians. These folk see the jungles solely as a source for renewing their supplies of always dwindling servants. Caravans bearing the markings of Quarmall are almost always attacked on site. [B]Language:[/B] Their native language is called Kleshian, and it has no written component. This is the basic language common to all the tribes of the jungle region. Many of them have their own dialects and variations, but any who know the base language can quickly understand the dialect they happen to be dealing with. All the traveler need do is listen carefully and have a little patience. Those few rumors of the great cities within the jungle speak of pictograms and hieroglyphs found on the walls of some buildings. Some sages speculate that this is the written form base Kleshian. A form of writing, that if found, would cause a great deal of excitement in scholarly circles; not to mention those groups that like to acquire rare and valuable antiquities. [B]Names:[/B] Klesh'ite names put emphasis on vowels over consonants. Names very greatly in length. Some say that the size of the name given to a klesh'ite child is directly related to the boredom of the parents when they choose it. Their names often have meaning in the Kleshian language that can't be directly translated into Lankhmarese. [I]Male names:[/I] Adwa, Embae, Koonteachi, Menjal [I]Female names: [/I] Andea, Denjissi, Nuinnen, Serri [B]Adventurers:[/B] Most klesh'ites found away from their homeland were either taken as slaves or exiled for reasons normally not shared with foreigners. They are almost always enterprising and clever. They fit well in most every facet of civilization, but it is apparent they are there only by choice or circumstance, not by nature. These individuals are accepting of all other races, because to the average klesh'ite, all the others look plain in comparison. [B][SIZE=2]Klesh'ite Racial Traits[/SIZE][/B] +2 dexterity, -2 constitution. While klesh'ites are normally slight of build and quite healthy, the jungle environment they call home is amazingly free of northern and eastern ailments. The disease and filth found in civilization is often more than their bodies can stand. This leads to the weakened constitutions. Klesh'ites receive the additional feat and skill points common to all typical human races. Automatic Languages: Kleshian (remember this language has no written component). Bonus Languages: Lankhmarese, Quarmallian, and Ilthmarish. Spellcasters of Klesh are sorcerers; this is the only place where the blood magic is found in Nehwon. Many of these spell casters become eventually Earth Mystics. This is the only culture suspected of having these ancient wizards, and any who practice this magical form that are found in the cities of the north have based their skills and rituals on gifts seen in the powerful Klesh'ite magics. Favored Class: Barbarian. The harsh life endured by the people of the jungles makes them naturally tend towards the warriors found in nature. [/QUOTE]
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