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<blockquote data-quote="sabby" data-source="post: 748766" data-attributes="member: 5522"><p><strong>Rigidity of Rules</strong></p><p></p><p>Yes, that was the answer I was afraid of and was expecting.</p><p></p><p>It just seems odd to me that I can't mention the Feat "Reach Spell" *because* it is made by WotC... but I can mention the feats made by third parties, because they released their material under the OGL. During my typical gaming session, I generally only allow WotC material, since I can be a bit more confident of their balance as compared to those made by some (unnamed) companies. So, for my home games, those books are more useful to me.</p><p></p><p>However, when it comes to publishing material, the reverse situation is true. The WotC books are next to useless as they contain ZERO open gaming content. I guess the key is to be creative and find a way AROUND needing to use that material. Make feats/spells/skills/classes/whatever that fills the same VOID left behind by not having that material available, while not duplicating or in any way interacting with the original. I'm sure all the other publishers out there are just nodding their head with the sheer obviousness of my statements.</p><p></p><p>(Though, it does sort of pain me that I wouldn't be able at all to even recommend purchasing a WotC product for use of X, Y, and Z. "I recommend the use of the Reach Spell feat and the Energy Admixture feat." Strict reading of the contract prohibits it... And I imagine myself to be a *littletinyperson* beneath WotC's notice.)</p><p></p><p>Oh, and for all the "whining" that it seems I am doing, I still do realize the benefit of having the d20 license available. For that, I am still grateful. (Though, I had flirted with FUDGE and GURPS prior to this.)</p></blockquote><p></p>
[QUOTE="sabby, post: 748766, member: 5522"] [b]Rigidity of Rules[/b] Yes, that was the answer I was afraid of and was expecting. It just seems odd to me that I can't mention the Feat "Reach Spell" *because* it is made by WotC... but I can mention the feats made by third parties, because they released their material under the OGL. During my typical gaming session, I generally only allow WotC material, since I can be a bit more confident of their balance as compared to those made by some (unnamed) companies. So, for my home games, those books are more useful to me. However, when it comes to publishing material, the reverse situation is true. The WotC books are next to useless as they contain ZERO open gaming content. I guess the key is to be creative and find a way AROUND needing to use that material. Make feats/spells/skills/classes/whatever that fills the same VOID left behind by not having that material available, while not duplicating or in any way interacting with the original. I'm sure all the other publishers out there are just nodding their head with the sheer obviousness of my statements. (Though, it does sort of pain me that I wouldn't be able at all to even recommend purchasing a WotC product for use of X, Y, and Z. "I recommend the use of the Reach Spell feat and the Energy Admixture feat." Strict reading of the contract prohibits it... And I imagine myself to be a *littletinyperson* beneath WotC's notice.) Oh, and for all the "whining" that it seems I am doing, I still do realize the benefit of having the d20 license available. For that, I am still grateful. (Though, I had flirted with FUDGE and GURPS prior to this.) [/QUOTE]
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