Arbiter of Wyrms
First Post
I've been considering writing a book (or at least a fairly sizable document) on Linguistics for use with D20 games, particularly D&D, and I want to know how much interest this would generate. The work would almost certainly be free, rather than distributed through a publisher.
This work would include such topics as:
The IPA (international phonetic alphabet) and how to use it.
The basic rules of articulation, including what types of sounds are pronouncable/distinguishable for humans or various other possible creatures.
An exploration of orthography (writing systems [alphabets])
A primer on morphology (word-building) and the forms it takes in real-world languages.
A similar primer on syntax (sentence and utterance building) and grammar.
A discussion of historical linguistics, the evolution of languages over time, and the genetic relationships of languages.
How to make a constructed language (perhaps including one or more sample constructed language fragments, e.g. dwarven, undercommon, celestial, and giant)
Some rules options for the Speak Language Skill and for spells like Comprehend Languages and Tongues.
If anyone has any other suggestions as to what they'd like to see in a book like this, I'd love to see them, but mainly, I'm just interested to know whether this is something the ENWorld community would download and read; whether it is something you'd use in your game.
If something of this nature appeared in Dragon Magazine, what from the list above or your own imagination would you be interested in seeing?
This work would include such topics as:
The IPA (international phonetic alphabet) and how to use it.
The basic rules of articulation, including what types of sounds are pronouncable/distinguishable for humans or various other possible creatures.
An exploration of orthography (writing systems [alphabets])
A primer on morphology (word-building) and the forms it takes in real-world languages.
A similar primer on syntax (sentence and utterance building) and grammar.
A discussion of historical linguistics, the evolution of languages over time, and the genetic relationships of languages.
How to make a constructed language (perhaps including one or more sample constructed language fragments, e.g. dwarven, undercommon, celestial, and giant)
Some rules options for the Speak Language Skill and for spells like Comprehend Languages and Tongues.
If anyone has any other suggestions as to what they'd like to see in a book like this, I'd love to see them, but mainly, I'm just interested to know whether this is something the ENWorld community would download and read; whether it is something you'd use in your game.
If something of this nature appeared in Dragon Magazine, what from the list above or your own imagination would you be interested in seeing?