D20 logo question???


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You'd have to include the OGL - if it's the only text (on a bumper sticker) it's more than 5%, but it may be hard to fit.

If it's on a larger product, you'd have to include original material if the product is more than 18,620 words long.
 
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Not quite...

CRGreathouse said:
You'd have to include the OGL - if it's the only text (on a bumper sticker) it's more than 5%, but it may be hard to fit.

If it's on a larger product, you'd have to include original material if the product is more than 18,620 words long.
Yes, you would have to include the OGL.

BUT...

The OGL itself is NOT Open Game Content. Therefore you need to get your 5% elsewhere... IOW, you need to print some sort of Open Game Content on it.

My suggestion? Put a nice little background graphic on the bumper sticker and declare the background Open Game Content. Provided that the background takes up at least 5% of the surface area of the sticker, you're technically all right.

But IANAL.

--The Sigil
 

I would just put instructions for use on the back of the paper, and declare those open game content. Then, put the OGL under those instructions. There ya go... 100% of your text is open game content.
 

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