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<blockquote data-quote="Byrons_Ghost" data-source="post: 1137849" data-attributes="member: 7396"><p>The game's been "in development" forever. I was on their mailing lists for a while, but between lack of updates and annoying posters I dropped out. As far as I know the game is still in Limbo.</p><p></p><p>You may want to check out "Crime Scene: The Mob" by Hogshead games. They've got an entire line planned- there's also a police book out, and they're planning stuff on FBI, Yakuza, etc. Also a supernatural book, which I kind of like- those who want FX can use the book to implement it, those that don't can just avoid it.</p><p></p><p>The police and mob books are good, although I was initially somewhat irked that they aren't D20 Modern, but instead their own D20 core system. This means that a lot of modern rules, such as firearms and feats, are custom done for the system. However, all the classes are ten-level ones, so it shouldn't be too hard to convert them to Advanced Classes. Also, the real-world writeups on the organizations and how to GM for them is excellent. The Police book even went so far as to offer tips on playing people being interviewed by the PC detectives- how a guilty person would act vs. how an innocent person would act, that sort of thing.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 1137849, member: 7396"] The game's been "in development" forever. I was on their mailing lists for a while, but between lack of updates and annoying posters I dropped out. As far as I know the game is still in Limbo. You may want to check out "Crime Scene: The Mob" by Hogshead games. They've got an entire line planned- there's also a police book out, and they're planning stuff on FBI, Yakuza, etc. Also a supernatural book, which I kind of like- those who want FX can use the book to implement it, those that don't can just avoid it. The police and mob books are good, although I was initially somewhat irked that they aren't D20 Modern, but instead their own D20 core system. This means that a lot of modern rules, such as firearms and feats, are custom done for the system. However, all the classes are ten-level ones, so it shouldn't be too hard to convert them to Advanced Classes. Also, the real-world writeups on the organizations and how to GM for them is excellent. The Police book even went so far as to offer tips on playing people being interviewed by the PC detectives- how a guilty person would act vs. how an innocent person would act, that sort of thing. [/QUOTE]
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