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<blockquote data-quote="quindia" data-source="post: 216203" data-attributes="member: 5024"><p>I've modified the Brawn power so it allows greater carrying capacity (with no other effects on the game). Each level of Brawn multiplies the carrying capacity by 1+level (x2 for level one, x3 for level two, x4 for level three). This seems to be the only way I can begin to model "Marvel" level heroes without resorting to Strengths of "70". Couple this with the fact that the Hulk, the Thing, Thor, etc. are probably considered "Large" creatures (you get to double it again), you begin to approach the range of 50 to 100 tons from the old MSH game...</p><p> </p><p>An example... I have the Thing with a Brawn of level two and a Strength of 36. In standard D&D, a 36 strength can lift 7,360 pounds over his head (PHB pg 142 - may lift double maximum load, but only stagger around with it ). Double this because the Thing is a "Large" creature and we get 14,720 pounds or nearly 7.5 tons. Not bad, but not the Thing. Even Spider-Man is rated at 10 tons. So now we apply my modifier for Brawn level two and multiply the carrying capacity by three to get 44,160 pounds or about 22 tons. Ok, we're still far shy of the 75 tons listed in the old MSH game, but if look at those rules it says "75 tons with difficulty". A-ha! We'll add a Strength roll and asign a DC15 to this base number and adding a like amount of weight adds 5 to the DC. So now we have 22 tons at DC15 (anything but a "1" since STR 36 has a +13 modifier... basically automatic... a "1" always fails in D&D anyway), 44 tons at DC20 (roll a "7"), 66 tons at DC25 (roll a "12"), and 88 tons at DC30 (roll a "17"). </p><p> </p><p>I guess 110 tons at DC35 (roll a "14" and add two Karma points for +8) would be possible with the use of "Karma" - my version of "Fate" points. It's weird, I developed my Karma rules before I saw your set and we both had the same idea of a +4 per point, but I allow a maximum of two points, more after the old MSH where you could a "10" into a "00" if you had the Karma...</p><p></p><p>It's worth noting that the official rules are now called Paragon. Cwylric has modifed his carrying capacity some to allow greater feats of strength, but the rule presented above seems to work well with the chart Victordoom posted above.</p><p></p><p>Check in at <a href="http://cwylric.diaryland.com/" target="_blank">http://cwylric.diaryland.com/</a> on regular basis for updates to the rules. You can also see the cover of the Vancouver:2020 sourcebook, although it's not the final piece.</p></blockquote><p></p>
[QUOTE="quindia, post: 216203, member: 5024"] I've modified the Brawn power so it allows greater carrying capacity (with no other effects on the game). Each level of Brawn multiplies the carrying capacity by 1+level (x2 for level one, x3 for level two, x4 for level three). This seems to be the only way I can begin to model "Marvel" level heroes without resorting to Strengths of "70". Couple this with the fact that the Hulk, the Thing, Thor, etc. are probably considered "Large" creatures (you get to double it again), you begin to approach the range of 50 to 100 tons from the old MSH game... An example... I have the Thing with a Brawn of level two and a Strength of 36. In standard D&D, a 36 strength can lift 7,360 pounds over his head (PHB pg 142 - may lift double maximum load, but only stagger around with it ). Double this because the Thing is a "Large" creature and we get 14,720 pounds or nearly 7.5 tons. Not bad, but not the Thing. Even Spider-Man is rated at 10 tons. So now we apply my modifier for Brawn level two and multiply the carrying capacity by three to get 44,160 pounds or about 22 tons. Ok, we're still far shy of the 75 tons listed in the old MSH game, but if look at those rules it says "75 tons with difficulty". A-ha! We'll add a Strength roll and asign a DC15 to this base number and adding a like amount of weight adds 5 to the DC. So now we have 22 tons at DC15 (anything but a "1" since STR 36 has a +13 modifier... basically automatic... a "1" always fails in D&D anyway), 44 tons at DC20 (roll a "7"), 66 tons at DC25 (roll a "12"), and 88 tons at DC30 (roll a "17"). I guess 110 tons at DC35 (roll a "14" and add two Karma points for +8) would be possible with the use of "Karma" - my version of "Fate" points. It's weird, I developed my Karma rules before I saw your set and we both had the same idea of a +4 per point, but I allow a maximum of two points, more after the old MSH where you could a "10" into a "00" if you had the Karma... It's worth noting that the official rules are now called Paragon. Cwylric has modifed his carrying capacity some to allow greater feats of strength, but the rule presented above seems to work well with the chart Victordoom posted above. Check in at [url]http://cwylric.diaryland.com/[/url] on regular basis for updates to the rules. You can also see the cover of the Vancouver:2020 sourcebook, although it's not the final piece. [/QUOTE]
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