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<blockquote data-quote="quindia" data-source="post: 231641" data-attributes="member: 5024"><p>I disagree that super heroes in the comics do not typically increase in power or gain new abilities. First of all, a first level hero is the equivilant of his or her counterpart in D&D... a neophyte adventurer. Just looking at one Marvel series, all of the original X-Men were clumsy with their powers in the beginning. That's what the danger room sessions were for. Their powers grew and they added more "stunts" as they gained experience. Magneto has all kind of abilities that he never displayed in those early books. Beast and Jean Grey changed completely. Later characters like Aerial went from a teenage girl who could walk through walls to Shadowcat, an intangible ninja who could apply her single power to a much broader range of situations (air walk, etc.). Rogue went through a transformation as well when she permanently gained Ms Marvels powers. All of the New Mutants changed and grew more powerful as their book progressed. </p><p></p><p>In any case, the Paragon rules tie beginning powers to race or origin. Only one class allows a character to increase his powers. These increases may be in the form of greater strength of an existing power or more control of that power(gaining "stunts" or eliminating limitations) or, yes, that class may add a new power. However, when allowing a new power, the GM should have a reason. A telepath might add psychic attack as a development of her mental powers, but should be discouraged from suddenly growing wings. A new power may also only be added at the least powerful rank and will not be on par with established powers, so I have found it is usually better to develop abilities the character already possesses.</p><p></p><p>It is also not required that you begin play as a neophyte hero. If you want to represent established crime fighters, simply make 12th level characters. The Meta-human class (the only one to gain powers as I mentioned above) only allows power enhancements at 2nd, 5th, 11th, 14th, and 20th, so it's not like a character would change radically every time he gained a level. In any case, character improvement when gaining levels is part of the d20 system. It's what players expect.</p></blockquote><p></p>
[QUOTE="quindia, post: 231641, member: 5024"] I disagree that super heroes in the comics do not typically increase in power or gain new abilities. First of all, a first level hero is the equivilant of his or her counterpart in D&D... a neophyte adventurer. Just looking at one Marvel series, all of the original X-Men were clumsy with their powers in the beginning. That's what the danger room sessions were for. Their powers grew and they added more "stunts" as they gained experience. Magneto has all kind of abilities that he never displayed in those early books. Beast and Jean Grey changed completely. Later characters like Aerial went from a teenage girl who could walk through walls to Shadowcat, an intangible ninja who could apply her single power to a much broader range of situations (air walk, etc.). Rogue went through a transformation as well when she permanently gained Ms Marvels powers. All of the New Mutants changed and grew more powerful as their book progressed. In any case, the Paragon rules tie beginning powers to race or origin. Only one class allows a character to increase his powers. These increases may be in the form of greater strength of an existing power or more control of that power(gaining "stunts" or eliminating limitations) or, yes, that class may add a new power. However, when allowing a new power, the GM should have a reason. A telepath might add psychic attack as a development of her mental powers, but should be discouraged from suddenly growing wings. A new power may also only be added at the least powerful rank and will not be on par with established powers, so I have found it is usually better to develop abilities the character already possesses. It is also not required that you begin play as a neophyte hero. If you want to represent established crime fighters, simply make 12th level characters. The Meta-human class (the only one to gain powers as I mentioned above) only allows power enhancements at 2nd, 5th, 11th, 14th, and 20th, so it's not like a character would change radically every time he gained a level. In any case, character improvement when gaining levels is part of the d20 system. It's what players expect. [/QUOTE]
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