Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
D20 Marvel
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Margaiaman" data-source="post: 236985" data-attributes="member: 2134"><p>Actually you were spot on. Yes, the save progressions look very odd to my eye. I'm only familiar with three types, a 'good' save (2+1/2 level round down), a 'poor' save (0+1/3 level round down), and an 'ok' save (which follows something a little more complexe. +1 +2 +2 +2 +3 +3 +4 +4 +4 +5 +5 +6 +6 +6 +7 +7 +8 +8 +8 +9) (The 'ok' progression I have only seen in the Wheel of Time book from Wizard's of the Coast)</p><p></p><p>Those three I am familiar with and make sense to me. However, in Paragon I have found many of the classes don't seem to follow these three save progression patterns. Since you mention the warrior I'll look to it as an example.</p><p></p><p>Only the warrior's will save can fit in one of the three above categories. Its fortitude save is a variation of the good save, and I'm not sure how the reflex save came about.</p><p></p><p>As I mentioned in my post and you have answered in yours, I'm sure there are reasons like balance and what not. It just took me aback that the progressions were so different from those in any published book that I have seen. (I haven't yet looked at Spycraft, are there really some so different in that book?)</p><p></p><p>I'm certainly not saying that I dislike the save progressions you have placed in the classes. I just found it odd that they were in that fashion given what I have seen in published works. All of my doubts will melt away in actual play I am sure. </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Unfortunatly I don't know if I'll ever be able to play the game. So until then I'll look it over and keep dreaming about all the heroes I could be playing, or the stories I could run with this system.</p></blockquote><p></p>
[QUOTE="Margaiaman, post: 236985, member: 2134"] Actually you were spot on. Yes, the save progressions look very odd to my eye. I'm only familiar with three types, a 'good' save (2+1/2 level round down), a 'poor' save (0+1/3 level round down), and an 'ok' save (which follows something a little more complexe. +1 +2 +2 +2 +3 +3 +4 +4 +4 +5 +5 +6 +6 +6 +7 +7 +8 +8 +8 +9) (The 'ok' progression I have only seen in the Wheel of Time book from Wizard's of the Coast) Those three I am familiar with and make sense to me. However, in Paragon I have found many of the classes don't seem to follow these three save progression patterns. Since you mention the warrior I'll look to it as an example. Only the warrior's will save can fit in one of the three above categories. Its fortitude save is a variation of the good save, and I'm not sure how the reflex save came about. As I mentioned in my post and you have answered in yours, I'm sure there are reasons like balance and what not. It just took me aback that the progressions were so different from those in any published book that I have seen. (I haven't yet looked at Spycraft, are there really some so different in that book?) I'm certainly not saying that I dislike the save progressions you have placed in the classes. I just found it odd that they were in that fashion given what I have seen in published works. All of my doubts will melt away in actual play I am sure. :( Unfortunatly I don't know if I'll ever be able to play the game. So until then I'll look it over and keep dreaming about all the heroes I could be playing, or the stories I could run with this system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D20 Marvel
Top