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<blockquote data-quote="Cwylric" data-source="post: 239170" data-attributes="member: 5491"><p>Phew! I can't seem to stay a step ahead of quindia! Every time I go to post something here, I see that he has beaten me to the punch. I was going to mention that the MSH conversion notes are done, but it looks like I'm too late.</p><p></p><p>Ah, but wait! I can do him one better! I'm going to attach the zipped up .doc version to this note, so you can grab it directly from here. If you want the .pdf version, though, you will have to pop over to RPG Hoard (it's just too big, even zipped).</p><p></p><p>Anyway, I was going to reply to Wikidogres armor-related comments but quindia dealt with that, to some degree, as well. As he pointed out, in Paragon, most forms of armor grant both AC and DR bonuses. AC is used when the armor is designed to actually deflect the attack (e.g. reflec armor bouncing lasers). DR is used when the armor sucks up the damage. Kevlar, for example, does both: it grants a small AC deflection bonus, but, if you get hit, it absorbs some of the damage, as well.</p><p></p><p>Powers are much the same. Some grant AC, some grant DR, and some do both (e.g. Force Fields) -- and for the same reasons.</p><p></p><p>To be honest, I had originally planned to just scrap the AC bonus and work strictly with DR, taking the approach that many other d20 games took. It just didn't feel right for some types of armor and for many powers, though, and it also would have fouled up the PHB compatability that I was striving for. So, in the end, I stuck to this middle-of-the-road approach.</p></blockquote><p></p>
[QUOTE="Cwylric, post: 239170, member: 5491"] Phew! I can't seem to stay a step ahead of quindia! Every time I go to post something here, I see that he has beaten me to the punch. I was going to mention that the MSH conversion notes are done, but it looks like I'm too late. Ah, but wait! I can do him one better! I'm going to attach the zipped up .doc version to this note, so you can grab it directly from here. If you want the .pdf version, though, you will have to pop over to RPG Hoard (it's just too big, even zipped). Anyway, I was going to reply to Wikidogres armor-related comments but quindia dealt with that, to some degree, as well. As he pointed out, in Paragon, most forms of armor grant both AC and DR bonuses. AC is used when the armor is designed to actually deflect the attack (e.g. reflec armor bouncing lasers). DR is used when the armor sucks up the damage. Kevlar, for example, does both: it grants a small AC deflection bonus, but, if you get hit, it absorbs some of the damage, as well. Powers are much the same. Some grant AC, some grant DR, and some do both (e.g. Force Fields) -- and for the same reasons. To be honest, I had originally planned to just scrap the AC bonus and work strictly with DR, taking the approach that many other d20 games took. It just didn't feel right for some types of armor and for many powers, though, and it also would have fouled up the PHB compatability that I was striving for. So, in the end, I stuck to this middle-of-the-road approach. [/QUOTE]
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