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<blockquote data-quote="EarthsShadow" data-source="post: 239236" data-attributes="member: 3531"><p><strong>vp/wp & defense</strong></p><p></p><p>I have downloaded and actually played the game one time as it stands with hit point rules and armor class using armor, and I can say that myself and my players love the powers, the races, and most of the classes, we disliked using regular hit points and armor class with such a flashy and combat intensive game as Paragon d20. </p><p></p><p>So, we modified it to fit vitality and wound points and defense as used in star wars and gave each class defense increases and changed armor like this: we split up the total armor class into a defense modifier and also damage reduction, but only against certain kinetic attacks. In other words, if a power was used that has armor piercing attacks or something like that, then the armor damage reduction would not negate some of the armor. We played it like this once with fifth level heroes to see how it worked, and overall it did have a much better feel to the game. </p><p></p><p>You might want to consider this as feedback from a person who ran the game two different ways to see how it worked. </p><p></p><p>Overall, the game rocks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>If you want, i can give you more feedback on a later date, but I did want to mention this to you.</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 239236, member: 3531"] [b]vp/wp & defense[/b] I have downloaded and actually played the game one time as it stands with hit point rules and armor class using armor, and I can say that myself and my players love the powers, the races, and most of the classes, we disliked using regular hit points and armor class with such a flashy and combat intensive game as Paragon d20. So, we modified it to fit vitality and wound points and defense as used in star wars and gave each class defense increases and changed armor like this: we split up the total armor class into a defense modifier and also damage reduction, but only against certain kinetic attacks. In other words, if a power was used that has armor piercing attacks or something like that, then the armor damage reduction would not negate some of the armor. We played it like this once with fifth level heroes to see how it worked, and overall it did have a much better feel to the game. You might want to consider this as feedback from a person who ran the game two different ways to see how it worked. Overall, the game rocks! :D If you want, i can give you more feedback on a later date, but I did want to mention this to you. [/QUOTE]
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