[D20] Mass Battles and Miniatures

MongooseMatt

First Post
Hi Guys,

Tried this on RPGnet with no joy, so I come to you chaps!

Planning a 3.5/D20 campaign at the moment, and I really need a set of miniatures rules for massed battles (units, etc) that plugs in seamlessly with D20. Not D20 pen n paper rules for massed battles, but something that was actually intended for use with miniatures (something we never got round to at Mongoose. . .).

Any suggestions?
 

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i really always liked the 'warmachine' rules in D&D companion books

A favourite of mine too, but they are not miniature-friendly!

aside from that i think mostly handwaved mass battles in my rpg's

Me too - but this time round I have a 'grand' battle, and the miniatures to do it. I want it to be a bit special, so I really need some core rules. Can't believe no one has ever done something like this (he said, quite innocently. . .).
 

I would look at the Miniatures Handbook. I think it has the rules your looking for. Hereos of Battle, also has some good stuff for warfare theme campaigns. They are both 3.5 sourcebooks.
 

I would look at the Miniatures Handbook. I think it has the rules your looking for. Hereos of Battle, also has some good stuff for warfare theme campaigns. They are both 3.5 sourcebooks.

* Slaps hand on head *

Oh, what a numpty!

I had forgotten all about the Miniatures Handbook. Got it into my head that it was just about a few new character classes and skirmish games with D&D minis.

Yup, that is just what I need - thanks!

What a plonker. . .
 


I would look at the Miniatures Handbook. I think it has the rules your looking for. Hereos of Battle, also has some good stuff for warfare theme campaigns. They are both 3.5 sourcebooks.

I've had decent success with the Mini's handbook. I was able to run a battle with about 300-400 soldiers per side, plus a dozen or so PCs and bad guy officers. It took too long to be something I'd want to do regularly, but was serviceable as a "change of pace" battle. That's higher praise than I'd give most mass combat systems.

-KS
 

I've had decent success with the Mini's handbook. I was able to run a battle with about 300-400 soldiers per side, plus a dozen or so PCs and bad guy officers. It took too long to be something I'd want to do regularly, but was serviceable as a "change of pace" battle. That's higher praise than I'd give most mass combat systems.

-KS

I'd say that's fair. The Miniatures Handbook took a few too many knocks, in my opinion. While not being a terribly easy to use system - it served. I think the people who reacted poorly to the Miniatures Handbook were expecting it to be something other than what it set out to be.

Cry Havoc by Skip Williams published by Malhavoc Press was also designed for this purpose, albeit it on a more macro scale. Overall, I found Cry Havoc to bog down in more detail for mass combat that I was willing to mess around with for my group's needs. You may find otherwise.

Still, the scale of the battle is really the issue. Miniatures Handbook will serve for 200-300 combatants and even twice that in a pinch. More than that, it becomes simply too unwieldy at the scale the book uses. It might be that Cry Havoc will then be what you might prefer to use if you are looking to do a battle between thousands.

Fields of Blood from Eden Studios attempts to do the same thing as Cry Havoc, but does far less successfully than Cry Havoc or the Miniatures Handbook, either, imo. YMMV.

For involving the heroes in the battle, the Miniatures Handbook will serve, although in many respects the flowchart approach in Heroes of Battle is innovative and interesting and bears looking at closely. It gives the players the FEEL of battle and the SENSE that things are connected to a greater whole. A series of HoB encounters do not play the same as ordinary combat. It just feels different in many intangible ways which serves to underscore the difference in what's happening in game without upsetting the apple cart in terms of rules or the power of the PC's on the battlefield. A hybrid approach of Miniatures Handbook/Cry Havoc and Heroes of Battle is probably the best way overall to resolve your "war". I would suggest one or three Cry Havoc battle resolutions with heavy influence drawn from Heroes of Battle missions to make the PCs feel connected to the war effort in a real way.

Please do have a look at Heroes of Battle and consider bringing it into your campaign as a transition point for your party of players, if you prefer to fight some aspects of the war at a more macro scale.

As you might have gathered, I thought Heroes of Battle was excellent and I believe it is an extremely underrated book from the 3.5 system. Players who bought it were expecting something else - but Heroes of Battle is a +5 Squirt Bottle of Awesome Sauce for many a DMs' campaign.

HoB deserves all DMs' strong consideration for use in their campaigns at an appropriate stage. Question is - does that serve your needs for this particular segment of your campaign? Only you can judge.

Indeed, I think Heroes of Battle represents one of the high water marks in the 3.5 series, in my opinion.
 
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I'd say that's fair. The Miniatures Handbook took a few too many knocks, in my opinion. While not being a terribly easy to use system - it served. I think the people who reacted poorly to the Miniatures Handbook were expecting it to be something other than what it set out to be.

Well, the main problem with Miniatures Handbook is that what it was didn't make much sense. The primary skirmish game was only useful for simulating D&D at a scale that the core rules handled fine. It's "mass combat" section offered an expansion dealing with how to handle fights with units of 12-50 operating with individual heroes. That's the scale the book should have focused on, treating truly massive battles (units of 100-1000+) as the "here's the chapter for something weird."

-KS
 

Cheers for these thoughts, guys. The plan is to run the original Bloodstone campaign in 3.5, and I wanted to actually have an weekend with lots of miniatures as a break from the usual roleplaying. Really didn't want to try to convert Battlesystem, so I was lookig for something that would a) allow me to move miniatures around a table and b) integrate the units directly with the 3.5 rules - the Miniatures Handbook does all of that.

I'll have to mess around with the scale - the units in the Bloodstone war often number more than 100, and I really wanted to avoid the 10:1 men to miniature ratio that Battlesystem was keen on. If a unit has 100 men, i want to see 100 men! Unfortunately, due to both table and wallet capacity, that means moving to 15mm or even 10mm (if I can find a decent range for the latter). Which means I have to mess around with distances, radius weaponry, etc. But that is a really tiny thing once you ahve a working system to handle movement and combat _without_ having to change any rules from the RPG you are using.

Once again, thanks guys, just what I needed.
 

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