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[D20] Mass Battles and Miniatures
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<blockquote data-quote="MongooseMatt" data-source="post: 5093158" data-attributes="member: 16996"><p>Cheers for these thoughts, guys. The plan is to run the original Bloodstone campaign in 3.5, and I wanted to actually have an weekend with lots of miniatures as a break from the usual roleplaying. Really didn't want to try to convert Battlesystem, so I was lookig for something that would a) allow me to move miniatures around a table and b) integrate the units directly with the 3.5 rules - the Miniatures Handbook does all of that.</p><p></p><p>I'll have to mess around with the scale - the units in the Bloodstone war often number more than 100, and I really wanted to avoid the 10:1 men to miniature ratio that Battlesystem was keen on. If a unit has 100 men, i want to see 100 men! Unfortunately, due to both table and wallet capacity, that means moving to 15mm or even 10mm (if I can find a decent range for the latter). Which means I have to mess around with distances, radius weaponry, etc. But that is a really tiny thing once you ahve a working system to handle movement and combat _without_ having to change any rules from the RPG you are using.</p><p></p><p>Once again, thanks guys, just what I needed.</p></blockquote><p></p>
[QUOTE="MongooseMatt, post: 5093158, member: 16996"] Cheers for these thoughts, guys. The plan is to run the original Bloodstone campaign in 3.5, and I wanted to actually have an weekend with lots of miniatures as a break from the usual roleplaying. Really didn't want to try to convert Battlesystem, so I was lookig for something that would a) allow me to move miniatures around a table and b) integrate the units directly with the 3.5 rules - the Miniatures Handbook does all of that. I'll have to mess around with the scale - the units in the Bloodstone war often number more than 100, and I really wanted to avoid the 10:1 men to miniature ratio that Battlesystem was keen on. If a unit has 100 men, i want to see 100 men! Unfortunately, due to both table and wallet capacity, that means moving to 15mm or even 10mm (if I can find a decent range for the latter). Which means I have to mess around with distances, radius weaponry, etc. But that is a really tiny thing once you ahve a working system to handle movement and combat _without_ having to change any rules from the RPG you are using. Once again, thanks guys, just what I needed. [/QUOTE]
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