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D20 Menace Manual - Is it worth buying?
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<blockquote data-quote="Bran Blackbyrd" data-source="post: 1321879" data-attributes="member: 1710"><p>I wouldn't call that a review as much as a preview/summary by a very biased individual. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Incidently, there is a ghoul statted out in the free Trouble At Blackrock adventure available for download on WoTC's site, which is more in line with the D&D version.</p><p></p><p></p><p>Absolutely. There's a lot of that going around.</p><p></p><p></p><p>DHTBIFOM??? OK, I have to admit that this one is totally new to me, and as a bonus, does not appear anywhere on Google.</p><p></p><p>The new ghoul is a template that can be applied to any "living corporeal creature that has flesh", rather than a creature in it's own right. Also, the new ghoul inflicts the same supernatural flesh eating disease that created it rather than paralysis. Finally, it advances by character class instead of "3 HD (Medium-size), or by character class".</p><p></p><p>If you like the old version, its stats can be found as I mentioned above. If you like the new version, the Menace Manual is very nice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p>As dream66_ said, the new one has a definite Resident Evil feel to it. Especially since animals can "catch it" as well as humans. </p><p>I've found that in D20 Modern you can go any direction you want. If you want magical or supernatural creatures you can have them, but if you want creatures to have an origin linked to science you can do that too. It doesn't even require a change in stats, you just change the story. Weren't the zombies in one of the Night of The Living Dead movies created by chemicals left behind by the army? When I run Trouble at Blackrock the [spoiler]wood chipper isn't possessed by a demon, but is instead animated by nanites released when an alien spacecraft crashed.[/spoiler]. But anyway, you get the idea. Ghouls could be magically created undead, the result of experiments in bio-engineering, or victims of a disease as in the Menace Manual.</p><p>That kind of freedom is cool... Well, you know, until you get caught in the zipper or something.</p></blockquote><p></p>
[QUOTE="Bran Blackbyrd, post: 1321879, member: 1710"] I wouldn't call that a review as much as a preview/summary by a very biased individual. ;) Incidently, there is a ghoul statted out in the free Trouble At Blackrock adventure available for download on WoTC's site, which is more in line with the D&D version. Absolutely. There's a lot of that going around. DHTBIFOM??? OK, I have to admit that this one is totally new to me, and as a bonus, does not appear anywhere on Google. The new ghoul is a template that can be applied to any "living corporeal creature that has flesh", rather than a creature in it's own right. Also, the new ghoul inflicts the same supernatural flesh eating disease that created it rather than paralysis. Finally, it advances by character class instead of "3 HD (Medium-size), or by character class". If you like the old version, its stats can be found as I mentioned above. If you like the new version, the Menace Manual is very nice. :cool: As dream66_ said, the new one has a definite Resident Evil feel to it. Especially since animals can "catch it" as well as humans. I've found that in D20 Modern you can go any direction you want. If you want magical or supernatural creatures you can have them, but if you want creatures to have an origin linked to science you can do that too. It doesn't even require a change in stats, you just change the story. Weren't the zombies in one of the Night of The Living Dead movies created by chemicals left behind by the army? When I run Trouble at Blackrock the [spoiler]wood chipper isn't possessed by a demon, but is instead animated by nanites released when an alien spacecraft crashed.[/spoiler]. But anyway, you get the idea. Ghouls could be magically created undead, the result of experiments in bio-engineering, or victims of a disease as in the Menace Manual. That kind of freedom is cool... Well, you know, until you get caught in the zipper or something. [/QUOTE]
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