D20 Middle Earth (PbP 'Eagle of the Star')

zug_zug

First Post
Below are the characters from my soon to launch PbP game set in Middle Earth. All the characters are based on characters from Tolkien's work so are "iconic" in a way.

Images below from Mithril Minatures of Ireland site

http://www.mithril.ie/
 
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Balin, son of Droolin

Balin, Son of Droolin who was Son of Drainin.

Fighter 4; Dwarf; Lawful Good;


Age: 70; Gender: Male; Height: 4'2"; Weight: 205lbs; Eye: Yellow; Hair: Dark brown, long dark brown beard (of course!)
Str 16, Dex 14, Con 16, Int 11, Wis 13, Cha 11;

Racial Modifiers: +2 con, - 2 char, Darkvision, Sontecunning, +2 save vs poison and spells, +1 attack vs orcs and golbinoids.

Melee Attack: +7
Ranged Attack: +6
AC: 22
Init: +2
Speed: 15
HP: 40


Weapons:

Battleaxe +1 "Axe of Draggin": Dmg 1d8 + 1 (+2), Attack Bonus 8, Crit x 3 (Draggin was Balin's Great-Great-Great-Great Grandfather)

Throwing Axes (x20): Dmg 1d6, Attack Bonus 7, Crit x 2, range 10 ft. ( At ranges of 15ft and lower attack bonus = 8 and dmg = 1d6+1)

Armour:

Half-Plate Armour + 1 (Draggin's Suit): +8 AC

Large Wooden Shield (Balin's clan shield): +2 AC

Skills:

Feats: Power Attack, Cleave, Great Cleave, Point Blank Shot, Focus: Battleaxe
Class Features: Bonus Feats (3), Light + Medium + Heavy armour proficiency, Simple and all Martial weapon proficiency, Weapon Specialisation (applied to battle axe), Shield Proficiency.
Skills: Blacksmithing (skill mod 7), Weaponsmithing (skill mod 7)

Gear: Bed roll, Door Spikes, 20ft Rope, Lantern, Flint, tinder box, torches. Potion of cure light wounds (x 2)

Languages: Westron, Dwarven.


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Legolas, Elf of Mirkwood

Legolas
Male Sindar Elf
level 2 fighter
ECL +2

STR:16 [+3]
DEX: 20 [+5]
CON: 14 [+2]
INT: 14 [+2]
WIS: 14 [+2]
CHA: 12 [+1]

HP: 21
AC: 20
BAB +2
FORT: +5
REF: +6
WILL: +2

Skills:
Climb +8 (5 ranks +3 str)
Craft (Shipwright) +4 (+2 racial+2int)
Jump +7 (4 ranks+3 str)
Listen +7 (3 ranks+2 racial+2 wis)
Perform (sing) +5 (+4 racial+1 cha)
Profession (sailor) +4 (+2 racial +2 wis)
Search +4 (2 racial+2 int)
Spot +7 (3 cc ranks+2 racial+2 wis)
Wilderness Lore +3 (+1 cc rank+ 2 wis)

Feats:
point blank shot
rapid shot
precise shot

Special abilities:
Elven abilities, AND-
+2 resist fire
+2 resist poison
immune to natural cold
immune to magical and mundane disease
immune to scarring
movement unimpeded by snow or rough terrain
Farsight
cannot be turned into undead
immune to fear from undead

Languages:
Sindarin
Quenya
Westron
Orc
Goblin

Items:
Backpack
Bedroll
Flint and steel
2 daggers
MTY COMP LNGBW (+3)
2 potions of cat’s grace
2 potions of cure moderate
7 potions of cure light
7 days of trail rations
50’ of silk rope
Magical studded leather (+1)
2 full waterskins
whetstone
ring of protection (+1)
3 quivers of arrows (20 arrows each)
1 quiver of silvered arrows (20)
25 extra bowstrings

GP: 122
SP: 3
CP: 8

Attacks:
MTY COMP LNGBW (+3)
+7
Damage: 1d8+3 each strike

COMP LNGBW
+7
Damage: 1d8





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Radagast the Brown

Character Name : Radagast the Brown
Character Race : Dunedain (Maiar)
Character Class : Druid 4
Alignment : Good
Deity : Yavanna Kementari - "Queen of the Earth, Giver of Fruits"

Gender : Male
Age : 1,953+
Height : 5'11"
Weight : 175lbs
Eyes : Brown
Hair : Gray

Character Level : 4
EXP Points Gained : 6000
EXP Needed For Next Level : 10000

Known Languages : Westron, Sindarin, Quenya, Khuzdul, Black Speech, Anduanic, Beast Speech

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Strength : 10 (0)
Dexterity : 14 (+2)
Constitution : 12 (+1)
Intelligence : 16 (+3)
Wisdom : 19 (+4)
Charisma : 14 (+2)

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Armor Class : 15 (+2 Dex, +3 Hide Armor)

Flatfooted Armor Class : 13
Touch Armor Class : 12

Special Armor Class Notes :

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Hit Points : 29

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Save vs. Fortitude : +6
Save vs. Reflex : +4
Save vs. Will : +9

Special Save Notes : +2 vs. Enchantment, +4 vs. fey, Cloak of Resistance +1

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Initiative Modifier : +2

Base Attack Bonus : +3

Melee Attack Bonus : +3

Ranged Attack Bonus : +5

Special Combat Notes :

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Weapons :

Norethond [darkwood quarterstaff +1] (1d6+1/x2)
Maegril [masterwork scimitar] (1d6/18-20/x2)
Sling (20 Bullets) (1d4/x2)

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Skills :

Name/Total Mod (Ability) ** # Ranks taken

Animal Empathy/8 (Cha) ** 5 ranks
Concentration/6 (Con) ** 5 ranks
Craft (herbalism)/7 (Int) ** 4 ranks [*with alternate MotW usage*]
Handle Animal/9 (Cha) ** 5 ranks (+2 Synergy)
Heal/11 (Wis) ** 5 ranks (+2 Synergy)
Intuit Direction/9 (Wis) ** 5 ranks
Knowledge (nature)/9 (Int) ** 5 ranks
Listen/5 (Wis) ** 0 ranks (+1 Dunedain)
Profession (herbalist)/10 (Wis) ** 5 Ranks
Ride/4 (Dex) ** 0 ranks (+2 Synergy)
Scry/8 (Int) ** 5 ranks
Search/4 (Int) ** 0 ranks (+1 Dunedain)
Spellcraft/9 (Int) ** 5 ranks
Spot/5 (Wis) ** 0 ranks (+1 Dunedain)
Wilderness Lore/11 (Wis) ** 5 ranks (+2 Synergy)
(two ranks- extra languages)

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Feats :
Create Infusion [*MotW*]
Extend Spell
Extra Slot (1st level) [*T&B*]

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Racial and Class Skills, Abilities & Features :
Immune to sleep effects
Nature Sense
Animal Companion
Woodland Stride
Trackless Step
Resist Nature's Lure

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Magical Equipment & Gear :
Cloak of Resistance +1
Infusion of Cure Light Wounds (x4)
Infusion of Delay Poison
Gwaihir's Feather Tokens: tree, bird
Norethond ("Root of the Land") [darkwood quarterstaff +1] (also casts light 3/day)

Normal Equipment & Gear :
Acid (flask)
Alchemist's Fire (flask)
Antitoxin (vial) [*Created with Craft (herbalism) skill, per MotW*]
Backpack
Bedroll
Explorer's Outfit
Flint & Steel
Healer's Kit (x2)
Hide Armor
Rations (1 week)
Maegril ("Sharp Brilliance") [masterwork scimitar]
Sling (20 Bullets)
Smokestick [*Created with Craft (herbalism) skill, per MotW*]
Tanglefoot Bag [*Created with Craft (herbalism) skill, per MotW*]
Thunderstone
Tindertwig [*Created with Craft (herbalism) skill, per MotW*]

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Money : ___PP 22GP ___SP ___CP

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Base Speed : 30

Normal Speed (including penalty for armor or encumbrance load) : 30

AC Check Penalty (for armor or encumbrance load, whichever figure is worse) : 0

Maximum DEX Bonus (for armor or encumbrance load, whichever figure is worse) : +4

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Spells Known :

0 lvl - Animal Trick [*MotW*], Create Water, Cure Minor Wounds, Darkseed [*MotW*], Dawn [*MotW*], Daze Animal [*MotW*], Detect Magic, Detect Poison, Fire Eyes [*MotW*], Flare, Guidance, Know Direction, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Scarecrow [*MotW*], Virtue

1st lvl - Animal Friendship, Calm Animals, Camouflage [*MotW*], Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Faerie Fire, Goodberry, Hawkeye [*MotW*], Invisibility to Animals, Magic Fang, Obscuring Mist, Pass without Trace, Power Sight [*MotW*], Regenerate Light Wounds [*MotW*], Shillelagh, Summon Nature's Ally I

2nd lvl - Adrenaline Surge [*MotW*], Animal Messenger, Animal Reduction [*MotW*], Animal Trance, Barkskin, Beastmask [*DoF*], Body Of The Sun [*MotW*], Brambles [*DoF*], Briar Web [*DoF/MotW*], Charm Person or Animal, Chill Metal, Creeping Cold [*MotW*], Decomposition [*MotW*], Delay Poison, Filter [*T&B*], Fire Trap, Flame Blade, Flaming Sphere, Gaze Screen [*T&B*], Green Blockade [*MotW*], Heat Metal, Hold Animal, Lesser Restoration, Might Of The Oak [*MotW*], Persistance Of The Waves [*MotW*], Produce Flame, Regenerate Moderate Wounds [*MotW*], Resist Elements, Soften Earth and Stone, Speak with Animals, Speed Of The Wind [*MotW*], Summon Nature's Ally II, Summon Swarm, Sweet Water [*DoF*], Tree Shape, Warp Wood, Wood Shape

Number of Spells to Cast per Day (by Level) : 5/5/3

Spells Memorized :

0 lvl (DC 14) - Create Water, Cure Minor Wounds, Detect Poison, Flare, Purify Food and Drink

1st lvl (DC 15) - Calm Animals, Cure Light Wounds, Entangle, Shillelagh, Summon Nature's Ally I

2nd lvl (DC 16) - Barkskin, Charm Person or Animal, Wood Shape

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Animal Companions :

Caramar ("Redwing"): Dire Hawk, HD: 5d8+10 (32hp), Init: +6, Spd: 10/fly 80, AC: 19, Att: 2 claws (+9 melee/1d4+1) & 1 bite (+4 melee/1d6), Saves: F+6, R+10, W+3, Listen +8, Move Silently +8, Spot +8

Rochalhun ("Blue Horse") Heavy Horse, HD: 3d8+6 (19hp), Init: +1, Spd: 50, AC: 13, Att: 2 hooves (+3 melee/1d6+2), SQ: Scent, Saves: F+5, R+4, W+2, Listen +6, Spot +6

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Aragorn/Thorongil

Name: Thorongil (Aragorn II) Race : Dunedain Sex: Male
Class: Ranger2/Paladin2 Level:4 XP:

STR: 17 +3
DEX: 14 +2
CON: 18 +4
INT: 14 +2
WIS: 14+2 (+1 4th lvl)
CHA: 14 +2

AC: 17 (15 flatfooted)
HP: 45
MV: 30'
Fort: 12
Ref: 4
Will: 3

B.A.B +4
Melee +7
Range +6
MW Longsword +9 1-8 +3
MW mighty comp bow +7 1-8 +3
Dagger +7 1-4 +3
Dagger, thrown +6 1-4+3

Racial Abilities: Immune to sleep, +2 vs. Enchantment spells and effects; +1 to Listen, Search, and Spot; Elven Blood; Favoured Class: Any; +1 feat at 1st level; +4 skill points at 1st level; +1 skill point at 2nd and each additional level.

Languages:Westron, Sindarin, Queyna, Andunaic

Class Abilities: Lay on Hands 4 hp/day, Detect Evil, Divine Health, Aura of Courage, Smite Evil +2/+2 1/day, Favoured Enemy: Orcs, Free Tracking feat, free ambidexterity and two-weapon fighting in light or no armor.

Feats: Endurance, Power Attack, Weapon Focus: Longsword, Track, Ambidexterity, two-weapon fighting

Skills:
Animal Empathy 4/6
Climb 4/7
Heal 3/7 +2 healer's kit
Hide 4/6
Listen 4/7 +1 racial
Ride 2/4
Search 0/3 +1 racial
Spot 4/7 +1 racial
Swim 4/7- weight
Wilderness Lore 7/9

Equipment:
Mithral Shirt
MW Longsword
MW mighty comp bow +3
20 MW arrows
40 arrows
dagger
bedroll
winter blanket
backpack
flint and steel
healer's kit
7 days trail rations
50' silk rope
water skin x2
noble outfit
explorer's outfit x2
holy symbol
Light warhorse: Valiant
bit and bridle
military saddle
sunrod x2
small belt pouch
saddle bags

Magic:
Ring of Protection +1
Potions:
cure light wounds x4
cure moderate wounds x2

Coins:
4 pp
30 gp
10 sp


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Haldir, Elf of Lorien

Haldir
Silvan Elf Ranger 3; ECL +1; Medium-size Humanoid (Elf); HD (3d10+6); hp 21; Init +3 (+3 Dex); Spd Walk 30'; AC 17 (flatfooted 14, touch 13), Longbow +7 (1d8 20/x3) or Scimitar +4 (1d6+1 19-20/x2)

SA: +2 racial bonuses on Listen checks, Perform (sing) checks, saves vs. enchantment spells, saves vs. fire or heat, saves vs. poison, Search checks, Spot checks, Wilderness Lore checks; Immune to magical or mundane disease, natural cold, fear effects caused by undead, sleep, scarring; movement is unimpeded by snow or wooded terrain; cannot be turned into undead; automatic Search check if within 5' of secret/concealed door, Farsight, Favored Enemy(Orc);Languages: Westron, Sindarin, Queyna.

AL-LG; Sv: Fort +3, Ref +4, Will +2; Str 12, Dex 17, Con 10, Int 12, Wis 13, Cha 12

Skills: Hide +13, Knowledge (Nature) +7, Listen +9, Move Silently +9, Perform (sing) +3, Search +3, Spot +9, Wilderness Lore +7

Feats: Ambidexterity, Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Martial Weapon Proficiency, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Fighting

Possessions: Cloak of Elvenkind, Rope (Silk/50 Ft.), signal horn, Rations/Lembas, Masterwork Longbow, Quiver and MW Arrows(White arrows of Lorien), Mithril Shirt (or equivalent), Masterwork Scimitar


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Halbarad, Ranger of the North

Halbarad

Human (Dunedain) Ranger 4; Size:M Type Humanoid; HD (4d10)+8; hp 40; Init +6 (+2 Dex, +4 Feat); Spd Walk 30'; AC 16 (flatfooted 14, touch 12), Sword (Bastard) +9 (1d10+5 19-20/x2) [weilded two-handed] or Sword (Bastard) +7 (1d10+4 19-20/x2) & Dagger +6 (1d4+1 19-20/x2) [dual weild] or Composite Longbow +7 (1d8+3 20/x3); SA: Favored Enemy (Orc); AL: LG; Sv: Fort +6, Ref +3, Will +3; Str 16, Dex 14, Con 14, Int 14, Wis 14, Cha 12

Class / Racial Abilities: Ambidexterity, Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Fighting, Favoured Enemy (Orcs) +1, Immune to Sleep, +2 vs. Enchantment, +1 Listen, Search & Spot, Automatic Languages: Common & Sindarin; Bonus Languages:Queyna and Black Speech.

Skills: Animal Handling +2, Climb +5, Hide +10, Intuit Direction +5, Knowledge (Geography) +3, Knowledge (History) +3, Knowledge (Nature) +3, Listen +8, Move Silently +10, Ride +5, Rope Use +3, Search +5, Spot +8, Swim +5, Wilderness Lore +9.

Feats: Exotic Weapon Prioficiency (Bastard Sword), Improved Initiative, Weapon Focus (Bastard Sword).

Possessions: Arrows [Masterwork] x20 (3lb, 140gp), Bastard Sword +1 [Undelambil - Family Heirloom of Elven Make] (10lb, 2335gp) , Composite Longbow [Masterwork Mighty +3] (3lb, 800gp), Dagger [Masterwork] (1lb, 302gp), Grey Cloak [+2 to Hide & Move Silently] (320gp), Mithril Shirt [Ehrolgh's Shirt - recovered from Orcs who had looted a Rhuadar barrow] (10lb, 1100gp).
Light Horse (75gp), Saddle (10gp), Bit & Bridle (2gp), Saddlebags (4gp), Feed [1 week] (35cp).
Backpack (2lb, 2gp), Bedroll (5lb, 1sp), Rations [1 week] (7lb, 35sp), Rope [silk] (5lb, 10gp), Waterskin (4lb, 1gp), Flint & Steel (1gp), Lantern [Hooded] (2lb, 7gp), Oil [5 flasks] (5lb, 5sp).

Total Spent: 5117gp 95sp Change: 173gp 5sp
Total Weight: 57lb [no penalty]
Spells: 1st level - Alarm, Animal Friendship, Delay Poison, Detect Animals or Plants, Detect Snares and Pits, Entangle, Magic Fang, Pass without Trace, Read Magic, Resist Elements, Speak with Animals, Summon Nature's Ally I
Memorised: Pass without Trace

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