Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
d20 modern:1st timer-House rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheGrandNuge" data-source="post: 5182161" data-attributes="member: 84075"><p>We are playing a victorian era d20Past (to be more specific) game with a heavy Cthulu and Mask of the Red Death influence. Are their any house rules wiki's or other fan compilations on the internet? Google gave me, well, a little but not much.</p><p>Some specific early problems:</p><p></p><p>-Making a kung fu master: Combat martial arts feats are very lame. 1d4, regardless of being real damage not subdual and not provoking AoO, is simply something to laugh at. And laugh hard at. The 3E monk is already, too easily, a flurry of misses master, so Modern nerfs their damage AND takes away any flurry of blows to at least give them another chance to hit. You have to wait until your a martial arts master adv. class, and not real early in that either, before you can really be successful, it seems to me. Besides, most baddies last one combat, and if they get away they usually have plenty of healing time, so doing subdual compared to real damage is a non-issue from the player's side. </p><p></p><p>-Why enormous lack of classes, even advanced classes like the gunslinger and frontier marshal, that get a fighter BAB progression? The fast hero's drop in hd, for instance, compared to the strong should make up for its greater skill points, yet the fast hero's talent selection is certainly not grand compared to the strong hero. But it still gets a rogue BAB compared to the strong's fighter BAB.</p></blockquote><p></p>
[QUOTE="TheGrandNuge, post: 5182161, member: 84075"] We are playing a victorian era d20Past (to be more specific) game with a heavy Cthulu and Mask of the Red Death influence. Are their any house rules wiki's or other fan compilations on the internet? Google gave me, well, a little but not much. Some specific early problems: -Making a kung fu master: Combat martial arts feats are very lame. 1d4, regardless of being real damage not subdual and not provoking AoO, is simply something to laugh at. And laugh hard at. The 3E monk is already, too easily, a flurry of misses master, so Modern nerfs their damage AND takes away any flurry of blows to at least give them another chance to hit. You have to wait until your a martial arts master adv. class, and not real early in that either, before you can really be successful, it seems to me. Besides, most baddies last one combat, and if they get away they usually have plenty of healing time, so doing subdual compared to real damage is a non-issue from the player's side. -Why enormous lack of classes, even advanced classes like the gunslinger and frontier marshal, that get a fighter BAB progression? The fast hero's drop in hd, for instance, compared to the strong should make up for its greater skill points, yet the fast hero's talent selection is certainly not grand compared to the strong hero. But it still gets a rogue BAB compared to the strong's fighter BAB. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 modern:1st timer-House rules?
Top