Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
d20 Modern 4E - I want it!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arscott" data-source="post: 4029611" data-attributes="member: 17969"><p>My experiences with d20 modern bear that out somewhat. But I think a lot of the tactical element remained, for a few reasons. One, of course was that Modern is still very much a tactical game, from a rules standpoint. The other, though, was more complicated. The shift from "action" to "intrigue" was very much a shift from a fast paced, think-with-your-gut experience to something more cerebral. So, circumstances permitting, they usually had fairly complicated tactical plans going into a situation. Of course, the fact that one of the PCs had the plan talent encouraged this too.</p><p></p><p> I'm sure I can come up with quite a few more, though they'd probably get stale pretty quickly. But I think that's a function of the weapon, not the role. Guns are just a lot less versatile that more traditional weapons--They put holes in things, and that's about it.</p><p></p><p>What sort of mechanics do you see being used when a gun-wielding Defender is fighting another gun-wielder? A lot of stuff that I expect 4e fighters to have just doesn't work conceptually with ballistic weapons.</p><p></p><p></p><p>Oh, I'm not suggesting that the hacker should suck at combat. I just think that he shouldn't be as good as the gunslinger. I see him as something like a skill-focused 3e rogue. Someone who doesn't focus their character resources toward being good at combat, but nevertheless can have a significant impact with free class abilities like sneak attack. (Ignoring for the moment the rogue's inability to use those abilities against half the monsters in the book and eventual displacement in the arena of skill use by a wizard with the right spell selection).</p><p></p><p>In my d20 Modern Game, the group's hacker was also the group's sniper. Between sniping and hacking in tactical situations, he was basically the "influence the combat from afar" guy. It was pretty cool (and most of the other non-combat characters had similar in-combat shticks).</p><p></p><p>It's just that I, as the GM felt obligated to throw a bunch of random combats at them so just so they (and I, in the capacity of the threats they faced) could use their abilities. That should never happen. Mind you, The one actual combat-focused character rarely got a chance to use his abilities, because they were so conditional in nature.</p></blockquote><p></p>
[QUOTE="arscott, post: 4029611, member: 17969"] My experiences with d20 modern bear that out somewhat. But I think a lot of the tactical element remained, for a few reasons. One, of course was that Modern is still very much a tactical game, from a rules standpoint. The other, though, was more complicated. The shift from "action" to "intrigue" was very much a shift from a fast paced, think-with-your-gut experience to something more cerebral. So, circumstances permitting, they usually had fairly complicated tactical plans going into a situation. Of course, the fact that one of the PCs had the plan talent encouraged this too. I'm sure I can come up with quite a few more, though they'd probably get stale pretty quickly. But I think that's a function of the weapon, not the role. Guns are just a lot less versatile that more traditional weapons--They put holes in things, and that's about it. What sort of mechanics do you see being used when a gun-wielding Defender is fighting another gun-wielder? A lot of stuff that I expect 4e fighters to have just doesn't work conceptually with ballistic weapons. Oh, I'm not suggesting that the hacker should suck at combat. I just think that he shouldn't be as good as the gunslinger. I see him as something like a skill-focused 3e rogue. Someone who doesn't focus their character resources toward being good at combat, but nevertheless can have a significant impact with free class abilities like sneak attack. (Ignoring for the moment the rogue's inability to use those abilities against half the monsters in the book and eventual displacement in the arena of skill use by a wizard with the right spell selection). In my d20 Modern Game, the group's hacker was also the group's sniper. Between sniping and hacking in tactical situations, he was basically the "influence the combat from afar" guy. It was pretty cool (and most of the other non-combat characters had similar in-combat shticks). It's just that I, as the GM felt obligated to throw a bunch of random combats at them so just so they (and I, in the capacity of the threats they faced) could use their abilities. That should never happen. Mind you, The one actual combat-focused character rarely got a chance to use his abilities, because they were so conditional in nature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
d20 Modern 4E - I want it!
Top