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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
d20 Modern 4E - I want it!
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<blockquote data-quote="TwinBahamut" data-source="post: 4029989" data-attributes="member: 32536"><p>I really would like to see a revised "4E" version of D20 Modern. The D20 Modern Core Book was one of the greatest things ever made by WotC in the 3E era. However, I hope they do a few things to improve the game next time around.</p><p></p><p>1) Get rid of the emphasis on Urban Arcana. I know D20 Modern started development as an Urban Arcana supplement for D&D, but that doesn't justify putting so much effort into a setting that doesn't really have much precedent or widespread popularity. They would have been better off giving Shadow Chasers, Agents of Psi, and Genetech a bigger role, or putting more effort into futuristic or historical settings earlier.</p><p></p><p>2) No more books like d20 Future. D20 future tried to do too much with too little space, and really suffered as a result (especially since there was no integration between chapters and some chapters were just terrible). The more focused books, like D20 Apocalypse and D20 future Tech, worked a <em>lot</em> better.</p><p></p><p>3) Tech levels, as they were used in D20 future, simply don't work. They are too simplistic to even be applicable in campaign design, and are a terrible balancing mechanism.</p><p></p><p>4) Vehicle/spaceship rules just need to work better next time, particularly from the perspective of how they will actually be used by characters in an adventure or campaign.</p><p></p><p>5) Next time WotC wants to make a Mecha Crusade project, they really need to hire someone who actually knows more about the mecha genre. The D20 Future mecha chapter was terrible...</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4029989, member: 32536"] I really would like to see a revised "4E" version of D20 Modern. The D20 Modern Core Book was one of the greatest things ever made by WotC in the 3E era. However, I hope they do a few things to improve the game next time around. 1) Get rid of the emphasis on Urban Arcana. I know D20 Modern started development as an Urban Arcana supplement for D&D, but that doesn't justify putting so much effort into a setting that doesn't really have much precedent or widespread popularity. They would have been better off giving Shadow Chasers, Agents of Psi, and Genetech a bigger role, or putting more effort into futuristic or historical settings earlier. 2) No more books like d20 Future. D20 future tried to do too much with too little space, and really suffered as a result (especially since there was no integration between chapters and some chapters were just terrible). The more focused books, like D20 Apocalypse and D20 future Tech, worked a [i]lot[/i] better. 3) Tech levels, as they were used in D20 future, simply don't work. They are too simplistic to even be applicable in campaign design, and are a terrible balancing mechanism. 4) Vehicle/spaceship rules just need to work better next time, particularly from the perspective of how they will actually be used by characters in an adventure or campaign. 5) Next time WotC wants to make a Mecha Crusade project, they really need to hire someone who actually knows more about the mecha genre. The D20 Future mecha chapter was terrible... [/QUOTE]
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d20 Modern 4E - I want it!
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