Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
d20 Modern 4E - I want it!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DarkKestral" data-source="post: 4032034" data-attributes="member: 40100"><p>1) Urban Arcana was probably a bit ahead of its time, I think. Nowadays, with Dresden Files + Laurell K. Hamilton's stuff and other 'dark urban modern fantasy' out there, I think it's more doable as a campaign setting. It'd need more focus though, and some of the elements changed or removed. Definitely shouldn't focus too much on it though, when there's a lot of settings you could build around.</p><p></p><p>2 through 5) totally agreed. Particularly: I partially think that there should not be vehicle-specific operation feats. I don't mind it if there's a feat that says something like "Vehicle Savant" which negates all of your penalties for unfamiliarity with vehicle operation, but I think the default should be "if you bought it, you're familiar with it. If you don't, and it's your first time in that type of vehicle, then assume unfamiliarity until you can get someone trained to teach you how to operate it or you've had it in your possession a certain amount of time, but after that, you are good to go, no additional expenditure required." (There should be a basic cost for training, so people who don't want to quest just to find training don't have to.) Also, tech levels can work, but they should generally be assumed to be for determining item cost and who can instantly work what types of technology without an unfamiliarity trial period, and not much else. Beyond that, pointless for determining almost anything.</p><p></p><p>As for myself, I'd have the basic game be like the advanced classes of d20 Modern core are now, for the most part, in that they're pretty nicely setting-agnostic, though with more abilities that are broadly useful and fewer narrow range activated abilities. Some of the abilities just seem too narrow.</p><p></p><p>After that, it should be a couple of major genre categories (like d20 Sci-Fi, d20 Apoc, and d20 Horror that cover general things that a lot of the sub-genres will have. Eras shouldn't really be a focus, except maybe where the era pretty much defines the general genre (Wild West would be an era sourcebook that's also a genre sourcebook, for example). As appropriate, I'd like to see settings that showcase 1 or 2 different genres and go into them in depth. (So the post-Singularity setting showcases the Sci-Fi setting, while a Bughunters setting might be Sci-Fi + Apoc.) Redos of settings done for the current incarnation would be welcome.</p><p></p><p>Also, while Wealth levels are good, I'd like to see wealth level maybe be a measure of basic cash income per unit time, (basically, your average income after bills) while the game on the whole runs on 'real cash on hand' for purchases while wealth level being your "credit rating," as in your supply of credit to obtain more cash (at a cost of future income/credit). so that spending too much too quickly is possible, but it also makes it so that in general, you can't lose your house and home to spending too easily either. Ideally, it would allow players to interconvert some amount of cash and wealth level and remain balanced, no matter how the transaction goes. The amount of min-maxing and the number of rediculous wealth loopholes is pretty bothersome, and well done, I think a re-jiggered money system would fix many of the problems people have with the gp system as well as the current wealth level system.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 4032034, member: 40100"] 1) Urban Arcana was probably a bit ahead of its time, I think. Nowadays, with Dresden Files + Laurell K. Hamilton's stuff and other 'dark urban modern fantasy' out there, I think it's more doable as a campaign setting. It'd need more focus though, and some of the elements changed or removed. Definitely shouldn't focus too much on it though, when there's a lot of settings you could build around. 2 through 5) totally agreed. Particularly: I partially think that there should not be vehicle-specific operation feats. I don't mind it if there's a feat that says something like "Vehicle Savant" which negates all of your penalties for unfamiliarity with vehicle operation, but I think the default should be "if you bought it, you're familiar with it. If you don't, and it's your first time in that type of vehicle, then assume unfamiliarity until you can get someone trained to teach you how to operate it or you've had it in your possession a certain amount of time, but after that, you are good to go, no additional expenditure required." (There should be a basic cost for training, so people who don't want to quest just to find training don't have to.) Also, tech levels can work, but they should generally be assumed to be for determining item cost and who can instantly work what types of technology without an unfamiliarity trial period, and not much else. Beyond that, pointless for determining almost anything. As for myself, I'd have the basic game be like the advanced classes of d20 Modern core are now, for the most part, in that they're pretty nicely setting-agnostic, though with more abilities that are broadly useful and fewer narrow range activated abilities. Some of the abilities just seem too narrow. After that, it should be a couple of major genre categories (like d20 Sci-Fi, d20 Apoc, and d20 Horror that cover general things that a lot of the sub-genres will have. Eras shouldn't really be a focus, except maybe where the era pretty much defines the general genre (Wild West would be an era sourcebook that's also a genre sourcebook, for example). As appropriate, I'd like to see settings that showcase 1 or 2 different genres and go into them in depth. (So the post-Singularity setting showcases the Sci-Fi setting, while a Bughunters setting might be Sci-Fi + Apoc.) Redos of settings done for the current incarnation would be welcome. Also, while Wealth levels are good, I'd like to see wealth level maybe be a measure of basic cash income per unit time, (basically, your average income after bills) while the game on the whole runs on 'real cash on hand' for purchases while wealth level being your "credit rating," as in your supply of credit to obtain more cash (at a cost of future income/credit). so that spending too much too quickly is possible, but it also makes it so that in general, you can't lose your house and home to spending too easily either. Ideally, it would allow players to interconvert some amount of cash and wealth level and remain balanced, no matter how the transaction goes. The amount of min-maxing and the number of rediculous wealth loopholes is pretty bothersome, and well done, I think a re-jiggered money system would fix many of the problems people have with the gp system as well as the current wealth level system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
d20 Modern 4E - I want it!
Top