Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
d20 Modern 4E - I want it!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arscott" data-source="post: 4065933" data-attributes="member: 17969"><p>I think you're being a bit too specific with roles. After all, D&D has only four combat roles, why should an intrigue game have 6+ non-combat roles?</p><p></p><p>It seems like the first three characters you posted were all just "interaction" guys. If I wanted to play a faceman, then I'd want to be able to be at the very least a speaker and an examiner, and probably a middleman too.</p><p></p><p>The sage and the guide, though they look pretty different at first glance, also share a role: the "expert". They have specialized knowledge which they use to overcome obstacles and insure the party gets to where it needs to be so that the conflicts happen--One transports the party to the physical conflict site, the other basically builds the informational setting, insuring that the party is in the proper frame of reference to understand the conflict that is happening.</p><p></p><p>As a side note:</p><p></p><p>I think that contacts work surprisingly well as powers, than as a finite list of people with poorly defined benefits. Consider the following</p><p></p><p></p><p><strong>Comp Tickets (10 minutes; weekly) • Contact, Resources</strong></p><p>Using your connections, you may obtain free tickets, passes, or invitations that allow a number of characters equal to your charisma bonus to attend an entertainment or social event (such as a play, a baseball game, or a formal dinner). The tickets do not include any special benefits (such as backstage passes) not available to other guests.</p><p></p><p><strong>Deep Background (10 minutes; weekly) • Contact, Information</strong></p><p>You gain a contact within an organization. Typically, the contact is a new NPC whom you are considered to have met 'off screen; However, the GM may instead choose to grant contact status to a previously encountered NPC. The contact is not a mindless flunky, but nor is he a member of the inner circle.</p><p></p><p>The contact's attitude becomes one step friendlier to you that that of the organization, and the contact will provide information based that new attitude. The contact retains this improved attitude until you use this power against a different attitude, at which time the contact reverts to his previous attitude. The former contact does not, however, alert his organization or act against you based in information shared while on better terms.</p><p></p><p><strong>Occult Opinion (2 hours; weekly) • Contact, Skill</strong></p><p>You know an expert of the occult who is able to identify supernatural creatures and phenomena. If provided with a physical sample or a detailed description, the occultist can attempt to identify the creature or phenomenon via an Arcana check. The occultist is considered trained in the skill, and has an intelligence modifier equal to your wisdom modifier.</p></blockquote><p></p>
[QUOTE="arscott, post: 4065933, member: 17969"] I think you're being a bit too specific with roles. After all, D&D has only four combat roles, why should an intrigue game have 6+ non-combat roles? It seems like the first three characters you posted were all just "interaction" guys. If I wanted to play a faceman, then I'd want to be able to be at the very least a speaker and an examiner, and probably a middleman too. The sage and the guide, though they look pretty different at first glance, also share a role: the "expert". They have specialized knowledge which they use to overcome obstacles and insure the party gets to where it needs to be so that the conflicts happen--One transports the party to the physical conflict site, the other basically builds the informational setting, insuring that the party is in the proper frame of reference to understand the conflict that is happening. As a side note: I think that contacts work surprisingly well as powers, than as a finite list of people with poorly defined benefits. Consider the following [B]Comp Tickets (10 minutes; weekly) • Contact, Resources[/B] Using your connections, you may obtain free tickets, passes, or invitations that allow a number of characters equal to your charisma bonus to attend an entertainment or social event (such as a play, a baseball game, or a formal dinner). The tickets do not include any special benefits (such as backstage passes) not available to other guests. [B]Deep Background (10 minutes; weekly) • Contact, Information[/B] You gain a contact within an organization. Typically, the contact is a new NPC whom you are considered to have met 'off screen; However, the GM may instead choose to grant contact status to a previously encountered NPC. The contact is not a mindless flunky, but nor is he a member of the inner circle. The contact's attitude becomes one step friendlier to you that that of the organization, and the contact will provide information based that new attitude. The contact retains this improved attitude until you use this power against a different attitude, at which time the contact reverts to his previous attitude. The former contact does not, however, alert his organization or act against you based in information shared while on better terms. [B]Occult Opinion (2 hours; weekly) • Contact, Skill[/B] You know an expert of the occult who is able to identify supernatural creatures and phenomena. If provided with a physical sample or a detailed description, the occultist can attempt to identify the creature or phenomenon via an Arcana check. The occultist is considered trained in the skill, and has an intelligence modifier equal to your wisdom modifier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
d20 Modern 4E - I want it!
Top