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d20 Modern 4E - I want it!
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4066706" data-attributes="member: 710"><p>I have no idea at this point. It might depend on how you design classes from this.</p><p></p><p>Is a class defined by combat and out-of combat role? If yes, different powers for different classes might be warranted. The bigger question might be how easy it will be to do so. </p><p></p><p>But if you are going to use a "mix & match" approach - choose one combat role, and choose one non-combat role, power lists common to each individual role would make a lot of sense.</p><p></p><p>I think the latter approach might fit the original d20 Modern approach of the ability-based classes best. The classes didn't really define an archetype (which was probably, conceptually, one of the bigger problems of d20 Modern for players coming from D&D). You selected your multi class combination and the right powers to fit the archetype/character concept you desired.</p><p>I often thought that D20 Modern would be perfectly suited for a "Gestalt" game - mix one physical class with one mental class. </p><p></p><p>Maybe "Modern 2.0" should work similar...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4066706, member: 710"] I have no idea at this point. It might depend on how you design classes from this. Is a class defined by combat and out-of combat role? If yes, different powers for different classes might be warranted. The bigger question might be how easy it will be to do so. But if you are going to use a "mix & match" approach - choose one combat role, and choose one non-combat role, power lists common to each individual role would make a lot of sense. I think the latter approach might fit the original d20 Modern approach of the ability-based classes best. The classes didn't really define an archetype (which was probably, conceptually, one of the bigger problems of d20 Modern for players coming from D&D). You selected your multi class combination and the right powers to fit the archetype/character concept you desired. I often thought that D20 Modern would be perfectly suited for a "Gestalt" game - mix one physical class with one mental class. Maybe "Modern 2.0" should work similar... [/QUOTE]
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