Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
d20 Modern 4E - I want it!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arscott" data-source="post: 4067619" data-attributes="member: 17969"><p>On the other hand, Both the Vulcan Nerve Pinch and Data's Resilience are probably best seen as Racial Abilites rather than class-based ones.</p><p></p><p>If racial mechanics are going to be separate from class mechanics, then Star Trek doesn't seem to be a particularly useful guide--there simply isn't enough variation in combat styles.</p><p></p><p>On the opposite end, we have superheroes. Their Combat styles are so differentiated that they're obviously not useful when determining class abilities, but I think they're a useful case study in that:</p><p></p><p>a) Supergroups represent well-defined adventuring parties. The Enterprise Bridge Crew doesn't all beam down to the planet each week, but The Fantastic Four all show up when A monster tries to destroy Manhattan.</p><p></p><p>b) From a space-sharing standpoint, they're a good guide to what works and what doesn't. Wolverine and Colossus can work on the same team even though they're both defenders, but Kitty Pride <em>and</em> Jubilee seems redundant.</p><p></p><p>Case study--The Fantastic Four:</p><p></p><p>Mr. Fantastic:</p><p>In combat, I think he's probably a controller or a defender. His elasticity is tough to place, because it lets him be a serious hindrance to one powerful foe, or to literally spread himself across the entire map. His super-science practically makes him the party wizard--definitely a controller role--but is often reserved for out-of-combat uses.</p><p>And speaking of out-of-combat, Reed is pretty clearly a sage. It's interesting to note, though, that Reed Richards the Sage is very different from Sherlock Holmes the sage, in that one is very technical and hands-on, and the other is purely descriptive and theoretical. Perhaps "Guy who builds stuff" is an entirely different archetype than Sage.</p><p></p><p>The Invisible Girl:</p><p>In Combat, Sue is probably a Leader. Sure, her primary role is to defend, but she doesn't accomplish that by interposing herself between the bad guy and the squishy folks--indeed, she <em>is</em> one of the squishy folks. I see her shielding powers to be much more akin to a cleric's healing than to anything that a fighter does.</p><p></p><p>Out of Combat, Sue's probably pure sage. She's almost as accomplished as a scientist as Reed, but much less hands on, much more purely analytical.</p><p></p><p>The Human Torch:</p><p>Maneuverable and blasty, Johnny is an exemplar striker. Out of Combat, he's probably the face--he's got a little bit of star quality, and tends to be friendlier with outsiders simple because he's not too nerdy, grumpy, or just plain shy.</p><p></p><p>The Thing:</p><p>Defender, probably. He's a classic fighter (good melee, can shrug of hits well), but he doesn't evidence any of the 'stickiness' that fighters and paladins are supposed to be getting this time around.</p><p></p><p>Out of Combat is tougher. Ben is a pilot, which suggests guide, but that seems like a pretty minor part of his character. Ben is gruff, imposing, and entirely without tact--it seems like his contribution is almost that of an anti-face: to stir up trouble. Not sure how you'd translate that into RPG terms, though.</p></blockquote><p></p>
[QUOTE="arscott, post: 4067619, member: 17969"] On the other hand, Both the Vulcan Nerve Pinch and Data's Resilience are probably best seen as Racial Abilites rather than class-based ones. If racial mechanics are going to be separate from class mechanics, then Star Trek doesn't seem to be a particularly useful guide--there simply isn't enough variation in combat styles. On the opposite end, we have superheroes. Their Combat styles are so differentiated that they're obviously not useful when determining class abilities, but I think they're a useful case study in that: a) Supergroups represent well-defined adventuring parties. The Enterprise Bridge Crew doesn't all beam down to the planet each week, but The Fantastic Four all show up when A monster tries to destroy Manhattan. b) From a space-sharing standpoint, they're a good guide to what works and what doesn't. Wolverine and Colossus can work on the same team even though they're both defenders, but Kitty Pride [I]and[/I] Jubilee seems redundant. Case study--The Fantastic Four: Mr. Fantastic: In combat, I think he's probably a controller or a defender. His elasticity is tough to place, because it lets him be a serious hindrance to one powerful foe, or to literally spread himself across the entire map. His super-science practically makes him the party wizard--definitely a controller role--but is often reserved for out-of-combat uses. And speaking of out-of-combat, Reed is pretty clearly a sage. It's interesting to note, though, that Reed Richards the Sage is very different from Sherlock Holmes the sage, in that one is very technical and hands-on, and the other is purely descriptive and theoretical. Perhaps "Guy who builds stuff" is an entirely different archetype than Sage. The Invisible Girl: In Combat, Sue is probably a Leader. Sure, her primary role is to defend, but she doesn't accomplish that by interposing herself between the bad guy and the squishy folks--indeed, she [I]is[/I] one of the squishy folks. I see her shielding powers to be much more akin to a cleric's healing than to anything that a fighter does. Out of Combat, Sue's probably pure sage. She's almost as accomplished as a scientist as Reed, but much less hands on, much more purely analytical. The Human Torch: Maneuverable and blasty, Johnny is an exemplar striker. Out of Combat, he's probably the face--he's got a little bit of star quality, and tends to be friendlier with outsiders simple because he's not too nerdy, grumpy, or just plain shy. The Thing: Defender, probably. He's a classic fighter (good melee, can shrug of hits well), but he doesn't evidence any of the 'stickiness' that fighters and paladins are supposed to be getting this time around. Out of Combat is tougher. Ben is a pilot, which suggests guide, but that seems like a pretty minor part of his character. Ben is gruff, imposing, and entirely without tact--it seems like his contribution is almost that of an anti-face: to stir up trouble. Not sure how you'd translate that into RPG terms, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
d20 Modern 4E - I want it!
Top