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<blockquote data-quote="Frostmarrow" data-source="post: 4193809" data-attributes="member: 1122"><p>Techie might be the wrong word for the 'sage' role. Maybe we are back to Expert. But Expert doesn't really fit with 4E anymore since there are no more skill-monkeys.</p><p></p><p>But what purpose does roles serve in a modern setting? The leader is quite easy. But then we need to think about what the roles of a group in a dangerous situation is. The leader deals extra actions and healing surges to allies. That works for me.</p><p></p><p>In a skill challenge everybody is supposed to contribute and everybody have useful skills at about the same level of expertise. So there is no clear role here.</p><p></p><p>I'm not quite sure tv-series help here. Alas. We need a new model. As Dark Kestral points out, Daniel and Samantha are (no slouches) not quite as good combatants as O'Neill and Teal'c. In a 4E modern game I (as a player) would expect to be as good in a fight as any character, albeit not in the same way.</p><p></p><p>Perhaps we should just shuffle a deck of skills and hand out an even number of skills to each player and say "make a character with this background".</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 4193809, member: 1122"] Techie might be the wrong word for the 'sage' role. Maybe we are back to Expert. But Expert doesn't really fit with 4E anymore since there are no more skill-monkeys. But what purpose does roles serve in a modern setting? The leader is quite easy. But then we need to think about what the roles of a group in a dangerous situation is. The leader deals extra actions and healing surges to allies. That works for me. In a skill challenge everybody is supposed to contribute and everybody have useful skills at about the same level of expertise. So there is no clear role here. I'm not quite sure tv-series help here. Alas. We need a new model. As Dark Kestral points out, Daniel and Samantha are (no slouches) not quite as good combatants as O'Neill and Teal'c. In a 4E modern game I (as a player) would expect to be as good in a fight as any character, albeit not in the same way. Perhaps we should just shuffle a deck of skills and hand out an even number of skills to each player and say "make a character with this background". [/QUOTE]
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