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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
d20 Modern 4E - I want it!
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<blockquote data-quote="katahn" data-source="post: 4194074" data-attributes="member: 65004"><p>I really do think the existing combat roles in 4e could be applied to a modern or non-fantasy setting. They don't describe how one does a thing, just what sort of things one can do.</p><p></p><p>Controller: Tech- and expert-types here. Little personal combat experience translates well into the "poor personal defenses" and their wide range of skills/gadgets/etc. can all be applied to doing damage (directed or area) or affecting how enemies can move or act (ex: tear gas or web grenades). Sure anyone can use the same technology a modern controller could, but they'd always be better and more effective at it.</p><p></p><p>Leader: Your face-types go here. Capable of inspiring their allies (similar to a warlord or maybe a bard) and making use of clever tactics (fluff to explain buffing combat stats or even debuffing enemies' a bit) all fit. In a cyberpunk-type game this could be your med-techie using superscience first aid to heal wounds or your rocker capable of inspiring their team to "stand up to the Man!"</p><p></p><p>Striker: This one's easy. Any character based around high mobility and doing damage lands here.</p><p></p><p>Defender: A little more challenging, and in some respects is a bit of a crossbreed between controller and striker. Strong melee characters who are focused in protecting their allies could range from being certain kinds of military personnel all the way through the club bouncer to the bodyguard.</p><p></p><p>Selecting a modern profession always seemed kind of strange to me, basically they are just feats that are only available at character creation and every character is required to take. Characters could be identified as strong, smart, dedicated, etc., and the quality chosen then gives them access to a particular set of talents they can choose from alternative to general or class-based ones.</p><p></p><p>Wealth as presented in d20 Modern was interesting, but I much prefer the concept of wealth as a background quality or represented with purchased lifestyle-levels ala Shadowrun. The latter are a lot easier for me to wrap my head around as to how a $100,000 payout for doing whatever affects the characters.</p></blockquote><p></p>
[QUOTE="katahn, post: 4194074, member: 65004"] I really do think the existing combat roles in 4e could be applied to a modern or non-fantasy setting. They don't describe how one does a thing, just what sort of things one can do. Controller: Tech- and expert-types here. Little personal combat experience translates well into the "poor personal defenses" and their wide range of skills/gadgets/etc. can all be applied to doing damage (directed or area) or affecting how enemies can move or act (ex: tear gas or web grenades). Sure anyone can use the same technology a modern controller could, but they'd always be better and more effective at it. Leader: Your face-types go here. Capable of inspiring their allies (similar to a warlord or maybe a bard) and making use of clever tactics (fluff to explain buffing combat stats or even debuffing enemies' a bit) all fit. In a cyberpunk-type game this could be your med-techie using superscience first aid to heal wounds or your rocker capable of inspiring their team to "stand up to the Man!" Striker: This one's easy. Any character based around high mobility and doing damage lands here. Defender: A little more challenging, and in some respects is a bit of a crossbreed between controller and striker. Strong melee characters who are focused in protecting their allies could range from being certain kinds of military personnel all the way through the club bouncer to the bodyguard. Selecting a modern profession always seemed kind of strange to me, basically they are just feats that are only available at character creation and every character is required to take. Characters could be identified as strong, smart, dedicated, etc., and the quality chosen then gives them access to a particular set of talents they can choose from alternative to general or class-based ones. Wealth as presented in d20 Modern was interesting, but I much prefer the concept of wealth as a background quality or represented with purchased lifestyle-levels ala Shadowrun. The latter are a lot easier for me to wrap my head around as to how a $100,000 payout for doing whatever affects the characters. [/QUOTE]
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