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d20 Modern 4E - I want it!
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4329174" data-attributes="member: 710"><p>The battlemap is an annoying thing with space combat. I'd prefer to "simulate" 3D combat, but a battlemap is ultimately inadequate for this purposes. Constant movement (especially in space, where no friction can slow down your "planes") is another problem.</p><p></p><p>A good abstraction for position might be required. </p><p></p><p></p><p>I am pretty fond of the _idea_ of the wealth system. I don't like having to track lots of money and the various ways the modern world allows to gain money. The wealth system was nice, but imperfect.</p><p></p><p>The classes and their talents where ultimately pretty bland. There wasn't much evocative on them. Still, the game offered some interesting possibilities. </p><p></p><p>But I like your suggestions. But reading them makes me thing that WotC might just not be the right ones to do a good d20 Modern game. The designers are just to busy with D&D. </p><p>If they could spend all the effort that went into D&D 4E again into d20 Modern 2.0, the game could be awesome. But I wonder if it can achieve the same if they just use th D&D stuff and try to adapt it to d20 Modern. How well do the roles translate to modern combat? Shouldn't the non-combat roles be expanded more upon. (That's a topic I guess I'll always bring up when I ressurrect this thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>In short - are there enough lessons learned and mechanics established for 4E that can be transferred to D20 Modern 2E?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4329174, member: 710"] The battlemap is an annoying thing with space combat. I'd prefer to "simulate" 3D combat, but a battlemap is ultimately inadequate for this purposes. Constant movement (especially in space, where no friction can slow down your "planes") is another problem. A good abstraction for position might be required. I am pretty fond of the _idea_ of the wealth system. I don't like having to track lots of money and the various ways the modern world allows to gain money. The wealth system was nice, but imperfect. The classes and their talents where ultimately pretty bland. There wasn't much evocative on them. Still, the game offered some interesting possibilities. But I like your suggestions. But reading them makes me thing that WotC might just not be the right ones to do a good d20 Modern game. The designers are just to busy with D&D. If they could spend all the effort that went into D&D 4E again into d20 Modern 2.0, the game could be awesome. But I wonder if it can achieve the same if they just use th D&D stuff and try to adapt it to d20 Modern. How well do the roles translate to modern combat? Shouldn't the non-combat roles be expanded more upon. (That's a topic I guess I'll always bring up when I ressurrect this thread. ;) ) In short - are there enough lessons learned and mechanics established for 4E that can be transferred to D20 Modern 2E? [/QUOTE]
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