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<blockquote data-quote="Ruin Explorer" data-source="post: 4329377" data-attributes="member: 18"><p>Yeah, I DESPERATELY wanted to like Urban Arcana, but I couldn't manage it, because it was just a little too "D&D in NYC" as it were, and didn't seem to have any actual personality. Unlike Dark*Matter, which, for all it's alleged right-wing subtext, at least had a strong personality and presented an interesting game-world.</p><p></p><p></p><p></p><p>That's probably a good idea. Either that or give it a strong implied setting, like they've done for 4E. Though I'm not quite sure how they'd do that. I think watching lots and lots of action movies and TV series and identifying all the "typical" bad guy organisations and so on would be a good start, though. You can have the evil biotech corp, conducting horrific cutting edge experiments and providing super-soldiers, zombies, etc. You can have your bad secret "government" agency that's completely beyond oversight and provides assassins, MIBs, etc. You can have the Cthulhu-esque cultists and their world-wide network, providing insane and occult people and <em>things</em> to shoot. You can have your rogue "military contractor" mercenary provider, who you can involve in sorts of coups inside and outside the country, in providing henchmen for evildoers, and so on.</p><p></p><p>I mean, I could go on all day. I think though, they COULD do an implied setting which worked and was cool and crazy. Like an version of the world where Die Hard could actually happen, and where maybe there IS an Umbrella Corporation under Raccoon City, and so on. You just need to take the world and twist it.</p><p></p><p>I think, sadly, that you're right that maybe WotC aren't the people to do this right now. I hope they delay d20 Modern rather than going off half-cocked on it. I was thinking about it last night and the potential is just amazing, done right. I'd also rather they started with a narrow base than a broad one, because then via the GSL people could actually expand usefully. If they try to cover every possible character class in the main book, that'd really limit what other companies could do.</p><p></p><p>And yeah maybe I was wrong about Wealth, because I liked it, but so many people seemed to hate it, and I've seen similar systems work better (somewhere, wish I could remember where), that I dunno...</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4329377, member: 18"] Yeah, I DESPERATELY wanted to like Urban Arcana, but I couldn't manage it, because it was just a little too "D&D in NYC" as it were, and didn't seem to have any actual personality. Unlike Dark*Matter, which, for all it's alleged right-wing subtext, at least had a strong personality and presented an interesting game-world. That's probably a good idea. Either that or give it a strong implied setting, like they've done for 4E. Though I'm not quite sure how they'd do that. I think watching lots and lots of action movies and TV series and identifying all the "typical" bad guy organisations and so on would be a good start, though. You can have the evil biotech corp, conducting horrific cutting edge experiments and providing super-soldiers, zombies, etc. You can have your bad secret "government" agency that's completely beyond oversight and provides assassins, MIBs, etc. You can have the Cthulhu-esque cultists and their world-wide network, providing insane and occult people and [I]things[/I] to shoot. You can have your rogue "military contractor" mercenary provider, who you can involve in sorts of coups inside and outside the country, in providing henchmen for evildoers, and so on. I mean, I could go on all day. I think though, they COULD do an implied setting which worked and was cool and crazy. Like an version of the world where Die Hard could actually happen, and where maybe there IS an Umbrella Corporation under Raccoon City, and so on. You just need to take the world and twist it. I think, sadly, that you're right that maybe WotC aren't the people to do this right now. I hope they delay d20 Modern rather than going off half-cocked on it. I was thinking about it last night and the potential is just amazing, done right. I'd also rather they started with a narrow base than a broad one, because then via the GSL people could actually expand usefully. If they try to cover every possible character class in the main book, that'd really limit what other companies could do. And yeah maybe I was wrong about Wealth, because I liked it, but so many people seemed to hate it, and I've seen similar systems work better (somewhere, wish I could remember where), that I dunno... [/QUOTE]
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