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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
d20 Modern 4E - I want it!
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<blockquote data-quote="Ruin Explorer" data-source="post: 4358392" data-attributes="member: 18"><p>This post is deeply hilarious, and deeply sad.</p><p></p><p>First off, it's very sad, because the poster thinks current d20 Modern is actually any good, compared to say, almost any other system, at <em>any</em> of those genres. It's not, imo, and I think sales reflect that. I'd say it's terrible and clumsy at all of the ones you've mentioned.</p><p></p><p>Secondly, it's deeply hilarious, because the poster thinks a level-based d20 game with ugly, simplistic classes, skill ranks and terrible PrCs can "model your own life". The level of "out there"-ness is extreme. In no possibly way can d20 Modern "model" any real person's life. Anyway, gave me a smile.</p><p></p><p>It's sad for another reason, too, because the poster admits he's too something (lazy, freaked-out, crazed? It's unclear) to actually read the thread, or even all of the OP's post, and just demands an explanation be served up to him.</p><p></p><p>Let me explain, then:</p><p></p><p>4E's design, with At-Will, Encounter, and Daily powers, with HP re-envisioned/clarified and with Healing Surges, Second Wind, and non-magical "heal"-type abilities is extremely strong for a cinematic-style modern-day action-adventure RPG. The powers can model various cinematic abilities (Daily abilities, for example, would be stuff that you see once or twice in a movie, for example, the classic "twirl and shoot everyone nearby" from various Hong Kong movies), and the healing surges etc. allow you to get a nice "Die Hard"-type effect.</p><p></p><p>The simplified skill system works as well or better, for a cinematic-style game, than the old d20 Modern system.</p><p></p><p>The only things from 4E I can't see working, myself, are the obsession with "tactical" combat, and minis and a battlemat. Everything else? No reason why it couldn't be used to create a great, exciting cinematic action game that was more accessible and fun that d20 Modern dared to dream of being.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4358392, member: 18"] This post is deeply hilarious, and deeply sad. First off, it's very sad, because the poster thinks current d20 Modern is actually any good, compared to say, almost any other system, at [I]any[/I] of those genres. It's not, imo, and I think sales reflect that. I'd say it's terrible and clumsy at all of the ones you've mentioned. Secondly, it's deeply hilarious, because the poster thinks a level-based d20 game with ugly, simplistic classes, skill ranks and terrible PrCs can "model your own life". The level of "out there"-ness is extreme. In no possibly way can d20 Modern "model" any real person's life. Anyway, gave me a smile. It's sad for another reason, too, because the poster admits he's too something (lazy, freaked-out, crazed? It's unclear) to actually read the thread, or even all of the OP's post, and just demands an explanation be served up to him. Let me explain, then: 4E's design, with At-Will, Encounter, and Daily powers, with HP re-envisioned/clarified and with Healing Surges, Second Wind, and non-magical "heal"-type abilities is extremely strong for a cinematic-style modern-day action-adventure RPG. The powers can model various cinematic abilities (Daily abilities, for example, would be stuff that you see once or twice in a movie, for example, the classic "twirl and shoot everyone nearby" from various Hong Kong movies), and the healing surges etc. allow you to get a nice "Die Hard"-type effect. The simplified skill system works as well or better, for a cinematic-style game, than the old d20 Modern system. The only things from 4E I can't see working, myself, are the obsession with "tactical" combat, and minis and a battlemat. Everything else? No reason why it couldn't be used to create a great, exciting cinematic action game that was more accessible and fun that d20 Modern dared to dream of being. [/QUOTE]
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d20 Modern 4E - I want it!
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