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D&D Older Editions
d20 Modern 4E - I want it!
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<blockquote data-quote="Ruin Explorer" data-source="post: 4361712" data-attributes="member: 18"><p>I'd also just like to add that minions aka mooks are very suitable for a cinematic-style game. I really think adapting the 4E rules, minus minis, could lead to such a great fun "action movie"-type game that WotC could market in a way none of these other companies could.</p><p></p><p><strong>Greg K </strong>- I'm completely unable to process the fact that you're aware of other d20 games, yet you think d20 Modern is relatively good at, well, anything. I really don't think it is. It's terrible at cinematic-style games, it's godawful at simulationism (whilst running nearly as slowly as GURPS for god's sake), it doesn't even work particularly well for supernatural/modern crossover-type games. Every single genre I can think of either has a specific or generic d20 game that works significantly better for it than d20 Modern.</p><p></p><p>At least stealing the 4E schtick and using it to create game where the players where in various exciting, unlikely action-movie type scenarios (with a very "action movie"-ish implied setting)</p><p></p><p><strong>Count Popeula</strong> - Ugh, that'd be a good reason to avoid d20 Modern. Urbana Arcana was a toothless, edge-less setting with zero depth and pretty much nothing beyond the very basic "D&D monsters in the modern day!" setting. I mean, jeez, I had to pay for a whole book to get a one-line concept of a setting?</p><p></p><p>I hope they go for something more "action movie" and less "sub-Buffy".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4361712, member: 18"] I'd also just like to add that minions aka mooks are very suitable for a cinematic-style game. I really think adapting the 4E rules, minus minis, could lead to such a great fun "action movie"-type game that WotC could market in a way none of these other companies could. [B]Greg K [/B]- I'm completely unable to process the fact that you're aware of other d20 games, yet you think d20 Modern is relatively good at, well, anything. I really don't think it is. It's terrible at cinematic-style games, it's godawful at simulationism (whilst running nearly as slowly as GURPS for god's sake), it doesn't even work particularly well for supernatural/modern crossover-type games. Every single genre I can think of either has a specific or generic d20 game that works significantly better for it than d20 Modern. At least stealing the 4E schtick and using it to create game where the players where in various exciting, unlikely action-movie type scenarios (with a very "action movie"-ish implied setting) [B]Count Popeula[/B] - Ugh, that'd be a good reason to avoid d20 Modern. Urbana Arcana was a toothless, edge-less setting with zero depth and pretty much nothing beyond the very basic "D&D monsters in the modern day!" setting. I mean, jeez, I had to pay for a whole book to get a one-line concept of a setting? I hope they go for something more "action movie" and less "sub-Buffy". [/QUOTE]
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