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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
d20 Modern 4E - I want it!
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 4367190" data-attributes="member: 12332"><p>Let's see if this attachment works.</p><p></p><p>At any rate, I've been toying with a 4E-inspired Modern conversion system for some time now. My group has been playing it on and off for several months. It started with some elements of SWSE and has grown from there.</p><p></p><p>There's quite a bit different from 4E, but probably of most interest is the last page, which has the character's powers.</p><p></p><p>Note that I have quite a few gear-based powers, specifically that some gear can grant access to a power. I modeled grenades in this way. Possession of the grenade gives access to the at-will power "Frag Grenade", which does a certain something as well as consuming one grenade item. No grenade item, no access to power. </p><p></p><p>The actual number of powers and the class associated is off, since this is a conversion of a conversion of a conversion and we were more interested in seeing how the powers played than making sure the power selection was correct.</p><p></p><p>The campaign is Star*Drive, the Externals War (old Alternity setting), and the character is a fire team heavy weapons specialist (Defender/Controller).</p><p></p><p>All of which is to say, I think a Modern game could and can be informed by 4E. I think we've found, as a group, that much of the design philosophy of 4E is just plain FUN. People like the powers, folks like the simplified play. Coming off a 2 year 3.5e campaign, we're a touch burnt out on the fantasy flavor, so this is something different that utilizes similar mechanics.</p><p></p><p></p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 4367190, member: 12332"] Let's see if this attachment works. At any rate, I've been toying with a 4E-inspired Modern conversion system for some time now. My group has been playing it on and off for several months. It started with some elements of SWSE and has grown from there. There's quite a bit different from 4E, but probably of most interest is the last page, which has the character's powers. Note that I have quite a few gear-based powers, specifically that some gear can grant access to a power. I modeled grenades in this way. Possession of the grenade gives access to the at-will power "Frag Grenade", which does a certain something as well as consuming one grenade item. No grenade item, no access to power. The actual number of powers and the class associated is off, since this is a conversion of a conversion of a conversion and we were more interested in seeing how the powers played than making sure the power selection was correct. The campaign is Star*Drive, the Externals War (old Alternity setting), and the character is a fire team heavy weapons specialist (Defender/Controller). All of which is to say, I think a Modern game could and can be informed by 4E. I think we've found, as a group, that much of the design philosophy of 4E is just plain FUN. People like the powers, folks like the simplified play. Coming off a 2 year 3.5e campaign, we're a touch burnt out on the fantasy flavor, so this is something different that utilizes similar mechanics. --fje [/QUOTE]
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d20 Modern 4E - I want it!
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