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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
d20 Modern 4E - I want it!
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4367328" data-attributes="member: 710"><p>4E classes have a lot of movement related powers that work best if you have a reliable way to describe positions - e.g. a board. The framework of the power and class system doesn't rely that much on the board, but the individual powers do. </p><p>I don't think Star Wars Saga is that much relying on position, though.</p><p></p><p>Example: Wizards have an At-Will power that let them target several foes and possibly slide (forced movement) several squares. Fighters have an At-Will power that (if using a shield) lets them push a foe. Warlords have an At-Will power that allows an ally to shift (similar to 5ft step) an adjacent ally. Paladins have an At-Will power that grants them attack bonus if there are multiple enemies adjacent. </p><p></p><p>My thoughts on d20 modern say that all this movement related stuff relies a lot on melee based combat, and relates less well to ranged combat. Though I might be wrong - taking cover is very important when using firearms. But I think the distances involved in "realistic" firearm scenarios make it hard to use a battle grid.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4367328, member: 710"] 4E classes have a lot of movement related powers that work best if you have a reliable way to describe positions - e.g. a board. The framework of the power and class system doesn't rely that much on the board, but the individual powers do. I don't think Star Wars Saga is that much relying on position, though. Example: Wizards have an At-Will power that let them target several foes and possibly slide (forced movement) several squares. Fighters have an At-Will power that (if using a shield) lets them push a foe. Warlords have an At-Will power that allows an ally to shift (similar to 5ft step) an adjacent ally. Paladins have an At-Will power that grants them attack bonus if there are multiple enemies adjacent. My thoughts on d20 modern say that all this movement related stuff relies a lot on melee based combat, and relates less well to ranged combat. Though I might be wrong - taking cover is very important when using firearms. But I think the distances involved in "realistic" firearm scenarios make it hard to use a battle grid. [/QUOTE]
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