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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
d20 Modern 4E - I want it!
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4374376" data-attributes="member: 710"><p>Well, of course I am talking about my ideal model of d20 Modern, which is game suited for me and my group. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>We like a system </p><p>- Mix of action & investigation and maybe some intrigue(in order of importance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>- good adventure support.</p><p></p><p>To many of my group members just don't have the time (and some, to be blunt, lack the skills) to create their own adventures. A game that supports both non-combat characters and combat characters is harder to support with new adventures then one that guarantees that each character is capable in both areas. Adventures can sometimes focus more on the investigation stuff, and others can focus more on the combat stuff, without anyone ever getting bored because his characters abilities are useless.</p><p></p><p></p><p>I like this suggestions, but (there's always a but <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ): </p><p>I haven't had any satisfying experience using such techniques yet - that might be fault of the DM in question. (The last DM using that was someone who was new to the group and ran Shadowrun 4E for us)</p><p>But I think there are some inherent flaws - jumping between multiple scenes makes it harder for the DM and the players to keep all the details straight and keep the game (and their individual scene) flowing. Some players enjoy to "spectate", other just sit back bored.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4374376, member: 710"] Well, of course I am talking about my ideal model of d20 Modern, which is game suited for me and my group. ;) We like a system - Mix of action & investigation and maybe some intrigue(in order of importance ;) ) - good adventure support. To many of my group members just don't have the time (and some, to be blunt, lack the skills) to create their own adventures. A game that supports both non-combat characters and combat characters is harder to support with new adventures then one that guarantees that each character is capable in both areas. Adventures can sometimes focus more on the investigation stuff, and others can focus more on the combat stuff, without anyone ever getting bored because his characters abilities are useless. I like this suggestions, but (there's always a but ;) ): I haven't had any satisfying experience using such techniques yet - that might be fault of the DM in question. (The last DM using that was someone who was new to the group and ran Shadowrun 4E for us) But I think there are some inherent flaws - jumping between multiple scenes makes it harder for the DM and the players to keep all the details straight and keep the game (and their individual scene) flowing. Some players enjoy to "spectate", other just sit back bored. [/QUOTE]
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d20 Modern 4E - I want it!
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