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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
d20 Modern 4E - I want it!
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<blockquote data-quote="Mokona" data-source="post: 4375578" data-attributes="member: 24891"><p>Try this logic on for size…</p><p></p><p>If every character class is mechanically fun in combat and mechanically fun in some area outside of combat, you can run any type of game you want.</p><p></p><p>Want a time-to-shine game? Some players emphasize the combat aspect of their characters and some emphasize other things (with <em>feat</em> choices, &c).</p><p></p><p>Want an A-Team game where everyone participates before, during and after combat? Done.</p><p></p><p>Want an intrigue game where everyone is bad at combat? Always use opponents of higher CR or hand out combat penalties to PCs.</p><p></p><p>Want a combat-heavy game (like <strong>D&D</strong>)? Done, this idea is based on 4th edition after all.</p><p></p><p>Want a single scientist character to gimp in combat (hopefully your own PC)? Arbitrarily take a minus two penalty to hit for yourself or give yourself bad combat tactics. Warn the other players first or they might mob you for hurting team performance.</p><p></p><p>Theory: It is easier to remove elements than add them in a balanced fashion.</p><p></p><p>Theory: Use <em>D20 Modern</em> if it already does your game style well. Let a 4th edition inspired modern game grow and improve to support a wider variety of styles.</p><p></p><p>Also, 4th edition lets you play heroic characters at first level. Some opinions are that <em>D20 Modern</em> doesn’t let you play heroic characters until later (8th level perhaps). My preference is for the 4th edition method because intuitively players start at 1st level and not at 11th level (supposing that 1-10 = normal and 11-20 = heroic).</p></blockquote><p></p>
[QUOTE="Mokona, post: 4375578, member: 24891"] Try this logic on for size… If every character class is mechanically fun in combat and mechanically fun in some area outside of combat, you can run any type of game you want. Want a time-to-shine game? Some players emphasize the combat aspect of their characters and some emphasize other things (with [i]feat[/i] choices, &c). Want an A-Team game where everyone participates before, during and after combat? Done. Want an intrigue game where everyone is bad at combat? Always use opponents of higher CR or hand out combat penalties to PCs. Want a combat-heavy game (like [b]D&D[/b])? Done, this idea is based on 4th edition after all. Want a single scientist character to gimp in combat (hopefully your own PC)? Arbitrarily take a minus two penalty to hit for yourself or give yourself bad combat tactics. Warn the other players first or they might mob you for hurting team performance. Theory: It is easier to remove elements than add them in a balanced fashion. Theory: Use [i]D20 Modern[/i] if it already does your game style well. Let a 4th edition inspired modern game grow and improve to support a wider variety of styles. Also, 4th edition lets you play heroic characters at first level. Some opinions are that [i]D20 Modern[/i] doesn’t let you play heroic characters until later (8th level perhaps). My preference is for the 4th edition method because intuitively players start at 1st level and not at 11th level (supposing that 1-10 = normal and 11-20 = heroic). [/QUOTE]
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