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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4485641" data-attributes="member: 710"><p>Welcome in the world of active postership, or something. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>I always wanted to test out running a D20 Modern campaign using gestalt rules, gestalting "physical" with "mental" class. Your idea reminds me of that. My idea of building a character from a "combat" (Controller, Defender, Leader, Striker) and a "non-combat" role (Face, Guide, Sage, Techie) stems from the same idea. As such, I like your approach. And maybe choosing a focus between your non-combat role and your combat-role isn't such a bad idea, either, and can be done without hosing either side. (Maybe if you focus on the combat aspect, you gain an extra at-will (for a total of 3), and if you focus on the non-combat aspect, you gain a role-specific utility power? And you might get further smaller benefits along the line - not more power in the game balance sense, but more options in either your combat or your non-combat role)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4485641, member: 710"] Welcome in the world of active postership, or something. ;) I always wanted to test out running a D20 Modern campaign using gestalt rules, gestalting "physical" with "mental" class. Your idea reminds me of that. My idea of building a character from a "combat" (Controller, Defender, Leader, Striker) and a "non-combat" role (Face, Guide, Sage, Techie) stems from the same idea. As such, I like your approach. And maybe choosing a focus between your non-combat role and your combat-role isn't such a bad idea, either, and can be done without hosing either side. (Maybe if you focus on the combat aspect, you gain an extra at-will (for a total of 3), and if you focus on the non-combat aspect, you gain a role-specific utility power? And you might get further smaller benefits along the line - not more power in the game balance sense, but more options in either your combat or your non-combat role) [/QUOTE]
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