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d20 Modern adapted to fantasy?
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<blockquote data-quote="Turanil" data-source="post: 1557612" data-attributes="member: 9646"><p>Okay, I will explain, since I am probably the guy whose post you did read.</p><p></p><p><span style="color: PaleGreen"><strong>First: About d20 Modern.</strong></span></p><p>Let me explain with some comparisons:</p><p></p><p>- In D&D you have 11 core classes, each of them having 20 levels, with their own specific class features. Then, you have prestige classes. Multiclassing is possible, but there are some mechanics to restrain the idea to multiclass in many different classes.</p><p></p><p>- In D20 Modern you have 6 base classes, each of them having only 10 levels. Each class gets 5 feats and 5 talents (1 feature each level). Then, you have advanced classes (another name for prestige classes, they are some type of specialization). Multiclass is encouraged, and there is no restriction.</p><p>Each of the 6 base classes is based on one of the six characteristics: Strength (Strong Hero), Dexterity (Fast Hero), Constitution (Tough Hero), Intelligence (Smart Hero), Wisdom (Dedicated Hero), and Charisma (Charismatic Hero). The feat selections are based on it, as are the talents (which are some kind of feats very specific to the class: Tough Hero gets damage reduction, while Charismatic Hero gets fast talking for example).</p><p></p><p>Action points: at each level you get 5 to 10 points (not replenished each day, bt each level!) that you may spend to improve a d20 roll of your choice in adding 1, 2, or 3 d6 to it, depending on your level. It helps doing really heroic actions.</p><p></p><p><span style="color: PaleGreen"><strong>Second: Converting d20 Modern to fantasy.</strong></span></p><p>I am not the first person to do it. Dark Lore already attempted it, but their classes is a mixture (IMO) between D&D and d20 Modern.</p><p></p><p>I am doing my own conversion for a LotR / Middle Earth campaign setting. My conversion is almost identical to the d20 modern version, but uses D&D 3.5 feats and skills, and do not assume that all PCs are humans. Then, I have added 12 prestige classes which try to reflect LotR archetypes (Ranger, Archer, etc.), in a setting where PC magic users should probably be non existant (Gandalf is the most powerful wizard, but he doesn't fly, doesn't throw fireballs, and doesn't teleport; so this setting won't have spelcaster, but thanks to d20 Modezrn conversion will give different types of classes nonetheless).</p><p></p><p>This conversion is well on its way. By the end of May I should have finished the first draft containing the base classes, prestige classes, specific starting occupations, plus allegiances, action points, and reputation.</p><p></p><p>If some people are interested in reviewing, looking at it, ask me and I will post a link for download in this thread.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Turanil, post: 1557612, member: 9646"] Okay, I will explain, since I am probably the guy whose post you did read. [COLOR=PaleGreen][B]First: About d20 Modern.[/B][/COLOR] Let me explain with some comparisons: - In D&D you have 11 core classes, each of them having 20 levels, with their own specific class features. Then, you have prestige classes. Multiclassing is possible, but there are some mechanics to restrain the idea to multiclass in many different classes. - In D20 Modern you have 6 base classes, each of them having only 10 levels. Each class gets 5 feats and 5 talents (1 feature each level). Then, you have advanced classes (another name for prestige classes, they are some type of specialization). Multiclass is encouraged, and there is no restriction. Each of the 6 base classes is based on one of the six characteristics: Strength (Strong Hero), Dexterity (Fast Hero), Constitution (Tough Hero), Intelligence (Smart Hero), Wisdom (Dedicated Hero), and Charisma (Charismatic Hero). The feat selections are based on it, as are the talents (which are some kind of feats very specific to the class: Tough Hero gets damage reduction, while Charismatic Hero gets fast talking for example). Action points: at each level you get 5 to 10 points (not replenished each day, bt each level!) that you may spend to improve a d20 roll of your choice in adding 1, 2, or 3 d6 to it, depending on your level. It helps doing really heroic actions. [COLOR=PaleGreen][B]Second: Converting d20 Modern to fantasy.[/B][/COLOR] I am not the first person to do it. Dark Lore already attempted it, but their classes is a mixture (IMO) between D&D and d20 Modern. I am doing my own conversion for a LotR / Middle Earth campaign setting. My conversion is almost identical to the d20 modern version, but uses D&D 3.5 feats and skills, and do not assume that all PCs are humans. Then, I have added 12 prestige classes which try to reflect LotR archetypes (Ranger, Archer, etc.), in a setting where PC magic users should probably be non existant (Gandalf is the most powerful wizard, but he doesn't fly, doesn't throw fireballs, and doesn't teleport; so this setting won't have spelcaster, but thanks to d20 Modezrn conversion will give different types of classes nonetheless). This conversion is well on its way. By the end of May I should have finished the first draft containing the base classes, prestige classes, specific starting occupations, plus allegiances, action points, and reputation. If some people are interested in reviewing, looking at it, ask me and I will post a link for download in this thread. :cool: [/QUOTE]
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