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[d20 Modern] "Alias" and the Field Agent advanced class
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<blockquote data-quote="PosterBoy" data-source="post: 1950583" data-attributes="member: 2259"><p>Charles Rice did a Field Agent for the Modern Dispatch. </p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=3997&Src=EnWorld" target="_blank">http://www.rpgnow.com/product_info.php?products_id=3997&Src=EnWorld</a></p><p></p><p>We also put it in Modern System: advanced classes.</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=3812&Src=EnWorld" target="_blank">http://www.rpgnow.com/product_info.php?products_id=3812&Src=EnWorld</a></p><p></p><p>I'll c/p it here, enjoy.</p><p>----------------------------------------</p><p>Field Agent</p><p>The field agent is a member of an espionage agency such as the CIA or the KGB. While these agencies employ numerous analysts, informants, moles and so forth the field agent is the edge of the knife, the character sent in when things are expected to get rough.</p><p></p><p>Requirements</p><p>To qualify to become a field agent a character must meet the following criteria (the quickest path into this class is through the Charismatic Hero basic class).</p><p>Skills: Gather Information +6, Bluff +6, Disguise +6</p><p>Feats: Deceptive</p><p></p><p>Class Information</p><p>The following information pertains to the Field Agent advanced class.</p><p>Hit Die: 1d6</p><p>Action Points: 6+ one-half character level, rounded down, every time the character gains a new level in this class.</p><p>Class Skills: The field agent’s class skills (and the ability for each skill) are: Balance (Dex), Bluff (Cha), Climb (Str), Craft (chemical), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Knowledge (civics, current events, streetwise, tactics) (Int), Listen (Wis), Move Silently (Dex) Search and Sense Motive (Wis) </p><p>Skill points at each level: 7+Int. modifier</p><p></p><p>Class Features</p><p>All of the following are features of the Field Agent advanced class.</p><p></p><p>Wetwork: The field agent is an expert at eliminating targets quickly and quietly. He gains the listed bonus to attack rolls anytime he attacks a target deprived of his Dexterity bonus due to being surprised, flat-footed or flanked. </p><p></p><p>Silent Kill: The field agent gains the listed damage bonus against surprised, flat-footed, or flanked targets. If the victim of this attack is surprised and fails a Massive Damage Threshold Saving Throw, the character is eliminated in complete silence, requiring a Listen check (DC 30) for any nearby guard to notice something amiss. At the GM’s discretion, in Gritty or True Grit campaigns (see the new combat rules in Blood and Guts for definitions of these terms), Ordinaries may not receive a MDT save against this attack. See the d20 Modern Core Rulebook for the definition of an Ordinary. </p><p></p><p>Liquidator: At this level the field agent is one of the very best at what he does and adds his Wetwork bonus to all Initiative checks. This bonus stacks with any other initiative bonus the field agent might receive. </p><p></p><p>Bonus Feats: Alertness, Armor Proficiency (light), Attentive, Combat Expertise, Combat Martial Arts, Commando Training, Defensive Martial Arts, Drive By Attack, Frightful Presence, Improved Initiative, Low Profile, Meticulous, Personal Firearms, Stealthy and Trustworthy</p><p></p><p>Table X-X: The Field Agent</p><p>Level Base Attack</p><p>Bonus Fort</p><p>Save Ref</p><p>Save Will</p><p>Save Special Defense </p><p>Bonus Reputation</p><p>Bonus</p><p>1st +0 +0 +1 +1 Wetwork +1 +1 +0</p><p>2nd +1 +0 +2 +2 Silent Kill +1d6 +2 +0</p><p>3rd +1 +1 +2 +2 Bonus Feat +2 +0</p><p>4th +2 +1 +2 +2 Silent Kill +2d6 +3 +0</p><p>5th +2 +1 +3 +3 Wetwork +2 +4 +1</p><p>6th +3 +2 +3 +3 Silent Kill +3d6; Bonus Feat +4 +1</p><p>7th +3 +2 +4 +4 Liquidator +5 +1</p><p>8th +4 +2 +4 +4 Silent Kill +4d6 +6 +1</p><p>9th +4 +3 +4 +4 Bonus Feat +6 +2</p><p>10th +5 +3 +5 +5 Wetwork +3; Silent Kill +5d6 +7 +2</p><p>----------------------------------------------</p></blockquote><p></p>
[QUOTE="PosterBoy, post: 1950583, member: 2259"] Charles Rice did a Field Agent for the Modern Dispatch. [url]http://www.rpgnow.com/product_info.php?products_id=3997&Src=EnWorld[/url] We also put it in Modern System: advanced classes. [url]http://www.rpgnow.com/product_info.php?products_id=3812&Src=EnWorld[/url] I'll c/p it here, enjoy. ---------------------------------------- Field Agent The field agent is a member of an espionage agency such as the CIA or the KGB. While these agencies employ numerous analysts, informants, moles and so forth the field agent is the edge of the knife, the character sent in when things are expected to get rough. Requirements To qualify to become a field agent a character must meet the following criteria (the quickest path into this class is through the Charismatic Hero basic class). Skills: Gather Information +6, Bluff +6, Disguise +6 Feats: Deceptive Class Information The following information pertains to the Field Agent advanced class. Hit Die: 1d6 Action Points: 6+ one-half character level, rounded down, every time the character gains a new level in this class. Class Skills: The field agent’s class skills (and the ability for each skill) are: Balance (Dex), Bluff (Cha), Climb (Str), Craft (chemical), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Knowledge (civics, current events, streetwise, tactics) (Int), Listen (Wis), Move Silently (Dex) Search and Sense Motive (Wis) Skill points at each level: 7+Int. modifier Class Features All of the following are features of the Field Agent advanced class. Wetwork: The field agent is an expert at eliminating targets quickly and quietly. He gains the listed bonus to attack rolls anytime he attacks a target deprived of his Dexterity bonus due to being surprised, flat-footed or flanked. Silent Kill: The field agent gains the listed damage bonus against surprised, flat-footed, or flanked targets. If the victim of this attack is surprised and fails a Massive Damage Threshold Saving Throw, the character is eliminated in complete silence, requiring a Listen check (DC 30) for any nearby guard to notice something amiss. At the GM’s discretion, in Gritty or True Grit campaigns (see the new combat rules in Blood and Guts for definitions of these terms), Ordinaries may not receive a MDT save against this attack. See the d20 Modern Core Rulebook for the definition of an Ordinary. Liquidator: At this level the field agent is one of the very best at what he does and adds his Wetwork bonus to all Initiative checks. This bonus stacks with any other initiative bonus the field agent might receive. Bonus Feats: Alertness, Armor Proficiency (light), Attentive, Combat Expertise, Combat Martial Arts, Commando Training, Defensive Martial Arts, Drive By Attack, Frightful Presence, Improved Initiative, Low Profile, Meticulous, Personal Firearms, Stealthy and Trustworthy Table X-X: The Field Agent Level Base Attack Bonus Fort Save Ref Save Will Save Special Defense Bonus Reputation Bonus 1st +0 +0 +1 +1 Wetwork +1 +1 +0 2nd +1 +0 +2 +2 Silent Kill +1d6 +2 +0 3rd +1 +1 +2 +2 Bonus Feat +2 +0 4th +2 +1 +2 +2 Silent Kill +2d6 +3 +0 5th +2 +1 +3 +3 Wetwork +2 +4 +1 6th +3 +2 +3 +3 Silent Kill +3d6; Bonus Feat +4 +1 7th +3 +2 +4 +4 Liquidator +5 +1 8th +4 +2 +4 +4 Silent Kill +4d6 +6 +1 9th +4 +3 +4 +4 Bonus Feat +6 +2 10th +5 +3 +5 +5 Wetwork +3; Silent Kill +5d6 +7 +2 ---------------------------------------------- [/QUOTE]
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