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<blockquote data-quote="Loonook" data-source="post: 5807693" data-attributes="member: 1861"><p>Having run 4 Urban Arcana games I have to say it is fantastic. We used the modern version of the spell mechanics found in Elements of Magic and went from there. The end where the PCs had to team up with various beasties including a Lord of Hell in a bid to put off the Apocalypse was nice, especially when the PCs had to decide to allow Hell the chance to win one rather than letting the mad scientist/religious scholar use a fusion-based ritual to unlock the Pearly Gates and summon out the Archangels thus bringing about Judgment.</p><p></p><p>Carnietowns populated by shadowkind, ancient rituals performed at Yellowstone, the Philadelphia Experiment's byproducts being their clue. Also being able to put in great little references:</p><p></p><p>- The PCs stand on an Etherealesque shadowscape of Liberty Island, coming to seek favor of an ancestral spirit of the Manhattan Tribe that has become synonymous with the imagery of Broadway and the gaudiness of New York. They call for a trial by combat, only to see the enormous doors in front of them open and hear loud echoing slaps down the corridor until they see a 50' tall ape covered in a thousand scars from as many battles.</p><p></p><p>- The PCs also come to claim the carny folk (one of them being a former stage magician-cum-magi) at an abandoned roadside attraction. They walk through the midway to find a single ramp of skee ball machines active, and a young beautiful woman nodding irritated at a stern man in a black cloak. They proceed to keep walking, one begins to investigate, and they hear a rush of wings as the two disappear.</p><p></p><p>- During the last arc the PCs are in the middle of a battle with a group of minor angels. As they battle it out amongst the salt-statue remains of the original host (who had run afoul of the larger, more dangerous brethren) a young business executive from a charity organization comes forward. He strides forward, pulling a blade in mirror image of the angels, and proceeds to sprout crisp white wings as his eyes fill with blood. The battle goes a little bit better, though all of the PCs besides the two who had negotiated the charity's assistance figure out the reticence of their colleague's discussion of this assistance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>It was loads of fun and allowed me to make references to everything from Metropolis down through to Manos Hands of Fate. Heck, I may have thrown in a reference to Death Bed: The Bed that Eats. Cameos abound in little spots, and the players loved it as they went near-epic by the end of the campaign. It was fun stuff.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5807693, member: 1861"] Having run 4 Urban Arcana games I have to say it is fantastic. We used the modern version of the spell mechanics found in Elements of Magic and went from there. The end where the PCs had to team up with various beasties including a Lord of Hell in a bid to put off the Apocalypse was nice, especially when the PCs had to decide to allow Hell the chance to win one rather than letting the mad scientist/religious scholar use a fusion-based ritual to unlock the Pearly Gates and summon out the Archangels thus bringing about Judgment. Carnietowns populated by shadowkind, ancient rituals performed at Yellowstone, the Philadelphia Experiment's byproducts being their clue. Also being able to put in great little references: - The PCs stand on an Etherealesque shadowscape of Liberty Island, coming to seek favor of an ancestral spirit of the Manhattan Tribe that has become synonymous with the imagery of Broadway and the gaudiness of New York. They call for a trial by combat, only to see the enormous doors in front of them open and hear loud echoing slaps down the corridor until they see a 50' tall ape covered in a thousand scars from as many battles. - The PCs also come to claim the carny folk (one of them being a former stage magician-cum-magi) at an abandoned roadside attraction. They walk through the midway to find a single ramp of skee ball machines active, and a young beautiful woman nodding irritated at a stern man in a black cloak. They proceed to keep walking, one begins to investigate, and they hear a rush of wings as the two disappear. - During the last arc the PCs are in the middle of a battle with a group of minor angels. As they battle it out amongst the salt-statue remains of the original host (who had run afoul of the larger, more dangerous brethren) a young business executive from a charity organization comes forward. He strides forward, pulling a blade in mirror image of the angels, and proceeds to sprout crisp white wings as his eyes fill with blood. The battle goes a little bit better, though all of the PCs besides the two who had negotiated the charity's assistance figure out the reticence of their colleague's discussion of this assistance :). It was loads of fun and allowed me to make references to everything from Metropolis down through to Manos Hands of Fate. Heck, I may have thrown in a reference to Death Bed: The Bed that Eats. Cameos abound in little spots, and the players loved it as they went near-epic by the end of the campaign. It was fun stuff. Slainte, -Loonook. [/QUOTE]
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