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D20 Modern and/or Future -tell me your stories!
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<blockquote data-quote="Desdichado" data-source="post: 5811233" data-attributes="member: 2205"><p>I dunno. That thread was just the opinions of a few guys who were specifically asked to describe any percieved flaw or problem with the system that they could. My experiences with d20 Modern is that the system is fine. It mostly has the same issues that D&D from that era also had, and the same relatively simple fixes that made D&D work smoother apply to d20 Modern as well.</p><p></p><p>I don't think d20 Modern really had any unique issues that made it difficult to play that any other d20 derivative game didn't have too. I've found that by simply making some feats inherent in the classes, or consolidated to fewer feats (like making most of the proficiency feats unnecessary, for example), having some kind of better rounding on BAB and Base Saving Throw scores to not unduly get penalized for multiclassing, and avoiding high level play altogether it still works fairly well.</p><p></p><p>A lot of folks also take exception with the d20 era of games that they had too many rules, which bogged down play. In my games, they only bog down play if you let them. Tools, not rules. And rulings trump rules all the time anyway. But that philosophy isn't unique to d20 Modern.</p><p></p><p>Curiously, I think I'm the only person online (that I can find, anyway) who adapted d20 Past to be a fantasy system.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5811233, member: 2205"] I dunno. That thread was just the opinions of a few guys who were specifically asked to describe any percieved flaw or problem with the system that they could. My experiences with d20 Modern is that the system is fine. It mostly has the same issues that D&D from that era also had, and the same relatively simple fixes that made D&D work smoother apply to d20 Modern as well. I don't think d20 Modern really had any unique issues that made it difficult to play that any other d20 derivative game didn't have too. I've found that by simply making some feats inherent in the classes, or consolidated to fewer feats (like making most of the proficiency feats unnecessary, for example), having some kind of better rounding on BAB and Base Saving Throw scores to not unduly get penalized for multiclassing, and avoiding high level play altogether it still works fairly well. A lot of folks also take exception with the d20 era of games that they had too many rules, which bogged down play. In my games, they only bog down play if you let them. Tools, not rules. And rulings trump rules all the time anyway. But that philosophy isn't unique to d20 Modern. Curiously, I think I'm the only person online (that I can find, anyway) who adapted d20 Past to be a fantasy system. [/QUOTE]
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