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d20 Modern and Spycraft
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<blockquote data-quote="Mortaneus" data-source="post: 461643" data-attributes="member: 485"><p>I just finished reading through the d20 modern SRD, and here's my analysis:</p><p></p><p>Classes: Use spycraft if you want some seriously bad mofo's. Use d20 modern if you want something a bit lower key.</p><p></p><p>Feats: Use Spycraft. The d20M feats section is pathetic. Especially when you consider that all the +2 to two skills feats are effectively the same thing. Spycraft has TONS of feats, and is really well done. d20M kind of sucks as far as feats go. Especially this stupid 13 Wis req burst fire garbage.</p><p></p><p>Skills: Spycraft all the way. With the skill enhancement feats it contains, and the ability to crit on a skill check, it adds a ton more flavor then d20M.</p><p></p><p>Action Dice vs. Action Points: Depends on how cinematic you want it. Action Points are limited, you only get more each level (meaning people will save them until they have no other choice), only one can be used each round, and you can't get a roll higher than +6 from them. Spycraft's action dice refresh each session, you get more for doing cool stuff, the gm has some (usually more than you, and they're bigger too!), and you can keep spending them as long as you have them.</p><p></p><p>Equipment: Spycraft's budget point/gadget point system is good for people working for a specific organization that provides their equip. d20M has a much better system for people on their own. Some of the equip values are a bit wonky, though. 17 for a 35mm camera??? And why, oh why, did they make starting wealth have a 6 point (2d4) random variance? What if I want to play a wealthy character, but roll crappy, while someone else in the party doesn't bother, but rolls an 8? How is that even remotely fair?</p><p></p><p>Combat: Spycraft re-wrote the system almost entirely, and streamlined it in quite a few ways. d20M is D&D with guns. I must say that, if nothing else, one thing I enjoy about the spycraft combat system is that if you get multiple attacks, they're all at the SAME bonus, meaning it's easy to roll a bunch of d20's and not have to keep track of which one is for which attack. Speeds things up = good. Oh, and the d20 modern non-lethal rules are the stupidest thing I think I've ever seen in a d20 game system.</p><p></p><p>Other stuff: Spycraft also has the chase system, while d20M seems to be using a standard grid based vehicular combat system. Which is better is a matter of taste, I guess. I'm not going to compare the campaign/spellcasting stuff for two reasons. First of all, the d20M stuff isn't in the SRD. Second, the Spycraft stuff is in a different book, Shadowforce Archer.</p><p></p><p></p><p>Overall Impressions (IMHO): d20 modern has a few nice touches. The wealth system, the classes. Otherwise, it's nothing revolutionary, and quite often dull. Spycraft still has the title, in my opinion, of best modern d20 game.</p><p></p><p>Of course, this won't stop people from drooling over d20 Modern and harping on about how great it is just because it's a WotC product. It's not bad, but not the be-all, end-all of modern roleplaying some people are preaching. Ah, well. </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Mortaneus, post: 461643, member: 485"] I just finished reading through the d20 modern SRD, and here's my analysis: Classes: Use spycraft if you want some seriously bad mofo's. Use d20 modern if you want something a bit lower key. Feats: Use Spycraft. The d20M feats section is pathetic. Especially when you consider that all the +2 to two skills feats are effectively the same thing. Spycraft has TONS of feats, and is really well done. d20M kind of sucks as far as feats go. Especially this stupid 13 Wis req burst fire garbage. Skills: Spycraft all the way. With the skill enhancement feats it contains, and the ability to crit on a skill check, it adds a ton more flavor then d20M. Action Dice vs. Action Points: Depends on how cinematic you want it. Action Points are limited, you only get more each level (meaning people will save them until they have no other choice), only one can be used each round, and you can't get a roll higher than +6 from them. Spycraft's action dice refresh each session, you get more for doing cool stuff, the gm has some (usually more than you, and they're bigger too!), and you can keep spending them as long as you have them. Equipment: Spycraft's budget point/gadget point system is good for people working for a specific organization that provides their equip. d20M has a much better system for people on their own. Some of the equip values are a bit wonky, though. 17 for a 35mm camera??? And why, oh why, did they make starting wealth have a 6 point (2d4) random variance? What if I want to play a wealthy character, but roll crappy, while someone else in the party doesn't bother, but rolls an 8? How is that even remotely fair? Combat: Spycraft re-wrote the system almost entirely, and streamlined it in quite a few ways. d20M is D&D with guns. I must say that, if nothing else, one thing I enjoy about the spycraft combat system is that if you get multiple attacks, they're all at the SAME bonus, meaning it's easy to roll a bunch of d20's and not have to keep track of which one is for which attack. Speeds things up = good. Oh, and the d20 modern non-lethal rules are the stupidest thing I think I've ever seen in a d20 game system. Other stuff: Spycraft also has the chase system, while d20M seems to be using a standard grid based vehicular combat system. Which is better is a matter of taste, I guess. I'm not going to compare the campaign/spellcasting stuff for two reasons. First of all, the d20M stuff isn't in the SRD. Second, the Spycraft stuff is in a different book, Shadowforce Archer. Overall Impressions (IMHO): d20 modern has a few nice touches. The wealth system, the classes. Otherwise, it's nothing revolutionary, and quite often dull. Spycraft still has the title, in my opinion, of best modern d20 game. Of course, this won't stop people from drooling over d20 Modern and harping on about how great it is just because it's a WotC product. It's not bad, but not the be-all, end-all of modern roleplaying some people are preaching. Ah, well. :rolleyes: [/QUOTE]
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