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d20 Modern and Spycraft
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<blockquote data-quote="Morgenstern" data-source="post: 470162" data-attributes="member: 5485"><p><strong></strong></p><p><strong></strong></p><p><strong>Are you thinking of me maybe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />? 'Mortaneus' and 'Morganstern' could be easily confused.</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>Spycraft has a massive damage rule, but it's the same as D&D <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Going with WP/VP made more sense to us in a game that's going to involve (lots of) guns.</p><p></p><p>The d20 Modern book is very pretty, but I'm honestly a little confused by some of the design choices. If a gun is doing 2d6 or 2d8 damage (for example) and I have the burst fire feat, which adds another 2d6 or 2d8 to the damage inflicted, I'm guessing the massive damage save is going to be comming up an awful lot in combat...? Average damage from 4d6 (~14) is going to force most people to start checking for instant incapacitation (-1 hp), and 4d8 (~18) is going to put just about everyone at risk of keeling over on the first shot. That doesn't <em>sound</em> very practical to me for a setting like Agent's of Psi or some other setting in which a 10th level character has an expectation of being somewhat cinematic in scope.</p><p></p><p>I'm sure people who have both will find things about each that they want to combine for their home games. That's sort of the point with d20 systems <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 470162, member: 5485"] [B] Are you thinking of me maybe :)? 'Mortaneus' and 'Morganstern' could be easily confused. [/B] Spycraft has a massive damage rule, but it's the same as D&D :). Going with WP/VP made more sense to us in a game that's going to involve (lots of) guns. The d20 Modern book is very pretty, but I'm honestly a little confused by some of the design choices. If a gun is doing 2d6 or 2d8 damage (for example) and I have the burst fire feat, which adds another 2d6 or 2d8 to the damage inflicted, I'm guessing the massive damage save is going to be comming up an awful lot in combat...? Average damage from 4d6 (~14) is going to force most people to start checking for instant incapacitation (-1 hp), and 4d8 (~18) is going to put just about everyone at risk of keeling over on the first shot. That doesn't [i]sound[/i] very practical to me for a setting like Agent's of Psi or some other setting in which a 10th level character has an expectation of being somewhat cinematic in scope. I'm sure people who have both will find things about each that they want to combine for their home games. That's sort of the point with d20 systems :). [/QUOTE]
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