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<blockquote data-quote="Mistwell" data-source="post: 501316" data-attributes="member: 2525"><p>Yeah, see, that IS the point. It's AEG doing the products, with VERY few third party folks working on it (and little incentive for more to join in).</p><p></p><p>Within a year of d20M release you will have more products out supporting d20M than the 2 years SpyCraft will have had (or is it 3 years?). And that difference will likely grow exponentially.</p><p></p><p>WOTC has huge name recognition. That alone is sufficient to pursuade third party publishers to make products for that game. Why add in the extra challenge of having to go through the legal department of AEG to get your product approved? When you are a game author sitting down to decide what system you want to use to create your game, why would you want to do anything that might tip the balance towards your competitor? Particularly given the issues about shelf space in game stores, and the need to hit a critical mass of products to continue interest in game stores ordering you products, why would AEG not open the game up (and not the rules, I mean the words "Playable with the AEG SpyCraft Rules") to third parties without the burden of having to go through an approval process?</p><p></p><p>Yes, opening the game up will result in some shoddy products, just as it did for D&D. It will also result in great products, while the shoddy ones don't make it and go out of business. But the benefit from both will go to AEG, in name recognition and perceived longevity for their product line.</p><p></p><p>Really, your arguments sound just like Atari, Commodore, BetaMax, and the hundreds of other companies that didn't make it because they refused to allow for open distribution of their products, when facing competition from open systems.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 501316, member: 2525"] Yeah, see, that IS the point. It's AEG doing the products, with VERY few third party folks working on it (and little incentive for more to join in). Within a year of d20M release you will have more products out supporting d20M than the 2 years SpyCraft will have had (or is it 3 years?). And that difference will likely grow exponentially. WOTC has huge name recognition. That alone is sufficient to pursuade third party publishers to make products for that game. Why add in the extra challenge of having to go through the legal department of AEG to get your product approved? When you are a game author sitting down to decide what system you want to use to create your game, why would you want to do anything that might tip the balance towards your competitor? Particularly given the issues about shelf space in game stores, and the need to hit a critical mass of products to continue interest in game stores ordering you products, why would AEG not open the game up (and not the rules, I mean the words "Playable with the AEG SpyCraft Rules") to third parties without the burden of having to go through an approval process? Yes, opening the game up will result in some shoddy products, just as it did for D&D. It will also result in great products, while the shoddy ones don't make it and go out of business. But the benefit from both will go to AEG, in name recognition and perceived longevity for their product line. Really, your arguments sound just like Atari, Commodore, BetaMax, and the hundreds of other companies that didn't make it because they refused to allow for open distribution of their products, when facing competition from open systems. [/QUOTE]
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