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d20 Modern and Spycraft
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<blockquote data-quote="MinscFan" data-source="post: 501395" data-attributes="member: 3354"><p>I have managed to grab every SpyCraft product to hit shelves thus far -- but it took the release of d20 Modern for me to pick up the books and take a serious second look at SpyCraft. </p><p></p><p>They each have their advantages, and weaknesses.</p><p></p><p>D20 Modern is extremely flexible. You could consider it a "port" for the D&D 3E system to a modern setting -- like porting a software application from Windows to Linux. It is an easy jump from one to the other, particulary for those who never played 1st or 2nd edition D&D, and cut their teeth on d20 D&D. At first I thought it was a bit generic -- but then after going through the book I realized it was trying to be flexible at the core class level, allowing for specificity with advanced classes. </p><p></p><p>And technically, if you choose any of the "magic" settings, you have a wealth of existing d20 material to use in the D&D books -- spells, monsters, magic items, etc.</p><p></p><p>SpyCraft is also very flexible. I was a big fan of Top Secret, and to me SpyCraft has that flavor. But, with the release of the Shadowforce Archer setting, the Archer Foundation sourcebook and the recent Hand of Glory, they have incorporated some awesome depth into the game. They have also included a unique, flavorful "magic" system for those who want to use it. I love the idea of having to have people "bound" in order to have the power needed to use rites and rituals.</p><p></p><p>I'm glad to read that AEG has other companies producing materials under "supervision". That will help add variety and source material.</p><p></p><p>Without choosing sides I will say this: I plan to integrate the two systems freely in my games. Others have posted some of the things that seem to work better in each system -- I'll take advantage of that. Heck, that's what d20 is all about, isn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="MinscFan, post: 501395, member: 3354"] I have managed to grab every SpyCraft product to hit shelves thus far -- but it took the release of d20 Modern for me to pick up the books and take a serious second look at SpyCraft. They each have their advantages, and weaknesses. D20 Modern is extremely flexible. You could consider it a "port" for the D&D 3E system to a modern setting -- like porting a software application from Windows to Linux. It is an easy jump from one to the other, particulary for those who never played 1st or 2nd edition D&D, and cut their teeth on d20 D&D. At first I thought it was a bit generic -- but then after going through the book I realized it was trying to be flexible at the core class level, allowing for specificity with advanced classes. And technically, if you choose any of the "magic" settings, you have a wealth of existing d20 material to use in the D&D books -- spells, monsters, magic items, etc. SpyCraft is also very flexible. I was a big fan of Top Secret, and to me SpyCraft has that flavor. But, with the release of the Shadowforce Archer setting, the Archer Foundation sourcebook and the recent Hand of Glory, they have incorporated some awesome depth into the game. They have also included a unique, flavorful "magic" system for those who want to use it. I love the idea of having to have people "bound" in order to have the power needed to use rites and rituals. I'm glad to read that AEG has other companies producing materials under "supervision". That will help add variety and source material. Without choosing sides I will say this: I plan to integrate the two systems freely in my games. Others have posted some of the things that seem to work better in each system -- I'll take advantage of that. Heck, that's what d20 is all about, isn't it? ;) [/QUOTE]
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