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[D20 Modern] Arcane, Divine and Psionic FX and Feats (Including Ritual Magick!)
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<blockquote data-quote="Angelsboi" data-source="post: 479383" data-attributes="member: 1219"><p><strong>Arcane FX</strong></p><p></p><p>This is the revised FX list using the SRD and the Open Gaming Content. All FX in italics are from Relics and Rituals.</p><p></p><p><strong>Revised Arcane FX List</strong></p><p>0 - Reistance, Detect Poison, Daze, Flare, Light, Dancing Lights, Ghost Sound, Disrupt Undead, <em>Clean, Chill/Warmth</em>, Mage Hand, Mending, Open/Close, Arcane Mark, Detect magic, Prestidigitatiion, Read Magic</p><p></p><p>1 - Alarm, Endure Elements, Protection from Good/Evil, Shield, Grease, Mage Armor, Obscurring Mist, Unseen Servent, Comprehend Languages, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Magic Missile, Change Self, Color Spray, Silent Image, Ventriloquism, Cause Fear, Chill Touch, Ray of Enfeeblement, Burning Hands, Enlarge, Feather Fall, Jump, Magic Weapon, Message, Reduce, Shocking Grasp, Spider Climb</p><p></p><p>2 - Arcane Lock, Obscure Object, Protection from Bullets, Resist Elements, Glitterdust, Melf's Acid Arrow, Summon Swarm, Web, <em>Dead Man's Eyes</em>, Detect Thoughts, Locate Object, See Invisibility, <em>Alibi, Commanding Presence</em>, Daylight, Shatter, Blur, Hypnotic Pattern, Invisibility, Minor Image, Mirror Image, Scare, Ghoul Touch, Alter Self, Blindness/Deafness, Bull's Strength, Cat's Grace, Endurance, Knock, Levitate, <em>Perfect Recollection</em>, Pyrotechnics, Whispering Wind</p><p></p><p>3 - Dispel Magic, Explosive Runes, Magic Circle against Evil/Good, Nondetection, Protection from Elements, Flame Arrow, Sepia Snake Sigil, Sleet Storm, Clairaudience/Clairvoyance, Tongues, Hold Person, Suggestion, Bloodstorm, Fireball, Lightning Bolt, Invisibility Sphere, Major Image , Halt Undead, Vampiric Touch, <em>Animal Infusion</em>, Fly, Gaseous Form, Greater Magic Weapon, Haste, Keen Edge, Slow </p><p></p><p>4 - Dimensional Anchor, Minor Globe Invulnerability, Remove Curse, Evard's Black Tentacles, Solid Fog, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Emotion, Ice Storm, <em>Purifying Flames</em>, Shout, Wall of Fire, Wall of Ice, Hallucinatory Terrain, Imrpoved Invisibility, Phantasmal Killer, Contagion, Enervation, Fear, Bestow Curse, Polymorph Other, Polymorph Self, <em>Yaral's Totemic Transformation</em></p><p></p><p>5 - Dismissal, Lesser Planar Binding, Mord's Faithful Hound, Wall of Stone, Contact Other Plane, Rary's Telepathic Bond, Feeblemind, Hold Monster, Mind Fog, Cone of Cold, Sending, Dream, Mirage Arcana, Nightmare, Persistant Image, Shadows Evocation, Animate Dead, Magic Jar, Telekinesis, Teleport, Transmute Mud to Rock, Transmute Rock to Mud, Permancy</p><p></p><p><strong>Arcane Ritual FX List</strong></p><p>6 - Antimagic Field, Guards and Wards, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Rie's Dance of Seduction, Chain Lightning, Contingency, Greater Shadow Evocation, Permanent Image, Project Illusion, Circle of Death, Control Weather, Disinigrate, Eyebite, <em>Pass the Years</em>, Power Word - Thunder</p><p></p><p>7 - Banishment, Spell Turning, Summon Monster VII, Vision, Insanity, Forcecage, Prismatic Spray, <em>Shade Evocation</em>, Shadow Walk, Simulacrum, Control Undead, Finger of Death, Limited Wish, Power Word - Stun</p><p></p><p>8 - Mind Blank, Protection from Spell, Greater Planar Binding, Incendiary Cloud, Maze, Power Word - Blind, Summon Monster VIII, Trap the Soul, Discern Location, Binding, Sympathy, <em>Blackflame</em>, Sunburst, <em>Shadow twin</em>, Clone, Horrid Wilting, <em>Shadow Storm, Time Skip, Widdershins</em>, Symbol</p><p></p><p>9 - Freedom, Imprisonment, Gate, Power Word - Kill, Summon Monster IX, Foresight, Meteor Swarm, Weird, Energy Drain, Soul Bind, Wail of the Banshee, Time Stop, Wish</p><p></p><p>Protection from Bullets</p><p>Abjuration</p><p>Level: Witch 2</p><p>Components: V, S, F</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: 10 minutes/level or until discharged</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p>The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/+1 against ranged weapons. It ignores the first 10 points of damage each time it takes damage from a ranged weapon, though a weapon with a +1 enhancement bonus or any magical attack bypasses the reduction. The damage reduction increases with the caster level to 10/+2 at 5th, 10/+3 at 10th, 10/+4 at 15th, and 10/+5 at 20th. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.</p></blockquote><p></p>
[QUOTE="Angelsboi, post: 479383, member: 1219"] [b]Arcane FX[/b] This is the revised FX list using the SRD and the Open Gaming Content. All FX in italics are from Relics and Rituals. [b]Revised Arcane FX List[/b] 0 - Reistance, Detect Poison, Daze, Flare, Light, Dancing Lights, Ghost Sound, Disrupt Undead, [i]Clean, Chill/Warmth[/i], Mage Hand, Mending, Open/Close, Arcane Mark, Detect magic, Prestidigitatiion, Read Magic 1 - Alarm, Endure Elements, Protection from Good/Evil, Shield, Grease, Mage Armor, Obscurring Mist, Unseen Servent, Comprehend Languages, Detect Undead, Identify, True Strike, Charm Person, Hypnotism, Sleep, Magic Missile, Change Self, Color Spray, Silent Image, Ventriloquism, Cause Fear, Chill Touch, Ray of Enfeeblement, Burning Hands, Enlarge, Feather Fall, Jump, Magic Weapon, Message, Reduce, Shocking Grasp, Spider Climb 2 - Arcane Lock, Obscure Object, Protection from Bullets, Resist Elements, Glitterdust, Melf's Acid Arrow, Summon Swarm, Web, [i]Dead Man's Eyes[/i], Detect Thoughts, Locate Object, See Invisibility, [i]Alibi, Commanding Presence[/i], Daylight, Shatter, Blur, Hypnotic Pattern, Invisibility, Minor Image, Mirror Image, Scare, Ghoul Touch, Alter Self, Blindness/Deafness, Bull's Strength, Cat's Grace, Endurance, Knock, Levitate, [i]Perfect Recollection[/i], Pyrotechnics, Whispering Wind 3 - Dispel Magic, Explosive Runes, Magic Circle against Evil/Good, Nondetection, Protection from Elements, Flame Arrow, Sepia Snake Sigil, Sleet Storm, Clairaudience/Clairvoyance, Tongues, Hold Person, Suggestion, Bloodstorm, Fireball, Lightning Bolt, Invisibility Sphere, Major Image , Halt Undead, Vampiric Touch, [i]Animal Infusion[/i], Fly, Gaseous Form, Greater Magic Weapon, Haste, Keen Edge, Slow 4 - Dimensional Anchor, Minor Globe Invulnerability, Remove Curse, Evard's Black Tentacles, Solid Fog, Detect Scrying, Locate Creature, Scrying, Charm Monster, Confusion, Emotion, Ice Storm, [i]Purifying Flames[/i], Shout, Wall of Fire, Wall of Ice, Hallucinatory Terrain, Imrpoved Invisibility, Phantasmal Killer, Contagion, Enervation, Fear, Bestow Curse, Polymorph Other, Polymorph Self, [i]Yaral's Totemic Transformation[/i] 5 - Dismissal, Lesser Planar Binding, Mord's Faithful Hound, Wall of Stone, Contact Other Plane, Rary's Telepathic Bond, Feeblemind, Hold Monster, Mind Fog, Cone of Cold, Sending, Dream, Mirage Arcana, Nightmare, Persistant Image, Shadows Evocation, Animate Dead, Magic Jar, Telekinesis, Teleport, Transmute Mud to Rock, Transmute Rock to Mud, Permancy [b]Arcane Ritual FX List[/b] 6 - Antimagic Field, Guards and Wards, Planar Binding, Summon Monster VI, Analyze Dweomer, Legend Lore, True Seeing, Rie's Dance of Seduction, Chain Lightning, Contingency, Greater Shadow Evocation, Permanent Image, Project Illusion, Circle of Death, Control Weather, Disinigrate, Eyebite, [i]Pass the Years[/i], Power Word - Thunder 7 - Banishment, Spell Turning, Summon Monster VII, Vision, Insanity, Forcecage, Prismatic Spray, [i]Shade Evocation[/i], Shadow Walk, Simulacrum, Control Undead, Finger of Death, Limited Wish, Power Word - Stun 8 - Mind Blank, Protection from Spell, Greater Planar Binding, Incendiary Cloud, Maze, Power Word - Blind, Summon Monster VIII, Trap the Soul, Discern Location, Binding, Sympathy, [i]Blackflame[/i], Sunburst, [i]Shadow twin[/i], Clone, Horrid Wilting, [i]Shadow Storm, Time Skip, Widdershins[/i], Symbol 9 - Freedom, Imprisonment, Gate, Power Word - Kill, Summon Monster IX, Foresight, Meteor Swarm, Weird, Energy Drain, Soul Bind, Wail of the Banshee, Time Stop, Wish Protection from Bullets Abjuration Level: Witch 2 Components: V, S, F Casting Time: 1 action Range: Touch Target: Creature touched Duration: 10 minutes/level or until discharged Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/+1 against ranged weapons. It ignores the first 10 points of damage each time it takes damage from a ranged weapon, though a weapon with a +1 enhancement bonus or any magical attack bypasses the reduction. The damage reduction increases with the caster level to 10/+2 at 5th, 10/+3 at 10th, 10/+4 at 15th, and 10/+5 at 20th. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged. [/QUOTE]
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