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D20 Modern Buffy/Angel!!
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<blockquote data-quote="takyris" data-source="post: 938025" data-attributes="member: 5171"><p>You can also make vamps different (a lot different) from D&D vamps.</p><p></p><p>For starters, on the show, vamps DO seem to be vulnerable to crits. They are also vulnerable to some mind-controlling effects (though they ARE immune to some as well). This strongly implies that vampires should have Constitution scores in a d20 Buffy game. Instead of dropping Con and having them always get d12 hit points per level, you might have them keep their Con (possibly boosted due to vampirism) and have them get a hit die one higher than normal (ie, d8 when they'd normally take d6, d10 for d8, etc.).</p><p></p><p>Giving Buffyvamps Con scores also lets you figure out a reasonable mechanic for decapitation and staking. Simply put, for vamps, Massive Damage from a slashing weapon is Decapitation. Your slayer attacks with a sword, does 15 points of damage against a vamp with Con 11, and he has to make a Fort save. He fails, he gets dusted. Ta-dah.</p><p></p><p>Stakes should be small piercing weapons that do 1d4, 19-20/x2. (and you can have a Slayer prestige class that maps to either Shadow Hunter or Soldier, to show the hero getting better with stakes as they train) -- and any critical hit against a vampire requires that the vamp make a massive damage check, regardless of whether or not the massive damage threshold was breached. This makes staking possible but not always easy -- a high-level vamp can keep making those saves.</p><p></p><p>Dunno about a vampire advanced class -- I don't know what special abilities Buffyvamps have that make it worth the progression. There are certainly some flavor-specific classes out there that I could see. The Master from the first season lost his ability to assume human aspect but gained mind-control powers and vicious combat capability. There was an ancient vampire whose hands and feet had become cloven and who couldn't be killed by ordinary stakes because he was just too darn tough. Those would both be great advanced classes (or the cloven-hand guy was a higher level version of the first-season master).</p></blockquote><p></p>
[QUOTE="takyris, post: 938025, member: 5171"] You can also make vamps different (a lot different) from D&D vamps. For starters, on the show, vamps DO seem to be vulnerable to crits. They are also vulnerable to some mind-controlling effects (though they ARE immune to some as well). This strongly implies that vampires should have Constitution scores in a d20 Buffy game. Instead of dropping Con and having them always get d12 hit points per level, you might have them keep their Con (possibly boosted due to vampirism) and have them get a hit die one higher than normal (ie, d8 when they'd normally take d6, d10 for d8, etc.). Giving Buffyvamps Con scores also lets you figure out a reasonable mechanic for decapitation and staking. Simply put, for vamps, Massive Damage from a slashing weapon is Decapitation. Your slayer attacks with a sword, does 15 points of damage against a vamp with Con 11, and he has to make a Fort save. He fails, he gets dusted. Ta-dah. Stakes should be small piercing weapons that do 1d4, 19-20/x2. (and you can have a Slayer prestige class that maps to either Shadow Hunter or Soldier, to show the hero getting better with stakes as they train) -- and any critical hit against a vampire requires that the vamp make a massive damage check, regardless of whether or not the massive damage threshold was breached. This makes staking possible but not always easy -- a high-level vamp can keep making those saves. Dunno about a vampire advanced class -- I don't know what special abilities Buffyvamps have that make it worth the progression. There are certainly some flavor-specific classes out there that I could see. The Master from the first season lost his ability to assume human aspect but gained mind-control powers and vicious combat capability. There was an ancient vampire whose hands and feet had become cloven and who couldn't be killed by ordinary stakes because he was just too darn tough. Those would both be great advanced classes (or the cloven-hand guy was a higher level version of the first-season master). [/QUOTE]
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