Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
d20 modern character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kirinke" data-source="post: 2288315" data-attributes="member: 15409"><p>Well, I just purchased my d20 modern sourcebook and tried it out. Here's my first attempt with a character concept. Hope ya'll enjoy.</p><p></p><p>Note: used UA rule set to bring the level adjustment to 0)</p><p></p><p>NAME: Sabina Raleigh. ALIASES: Silent Death or Silence. RACE: Aasimar Female. CLASS: FAST HERO 5, DEDICATED HERO 5. Height: 6ft Wgt: 250 lb Eyes: pale gold Hair: Silvery White Skin: tanned. </p><p>Starting Occupation: Adventurer (Bluff, Intimidate)</p><p></p><p>Str 18 (+4) </p><p>Dex 20 (+5) </p><p>Con 15 (+2) </p><p>Int 17 (+3) </p><p>Wis 19 (+4) </p><p>Cha 17 (+3)</p><p></p><p>HP............................65</p><p>INITATIVE.................+5</p><p>BAB..........................+6</p><p>SPEED.......................30</p><p>REPUTATION..............+3</p><p>ACTION POINTS..........50</p><p>WEALTH BONUS.........+50</p><p></p><p>CARRYING CAPACITY</p><p>LIGHT LOAD..............100 lb or less</p><p>MEDIUM LOAD...........101-200 lbs</p><p>HEAVY LOAD.............201-300</p><p>PUSH OR DRAG..........1500 lbs</p><p>LIFT OVER HEAD........300 lbs</p><p>LIFT FROM GROUND....600 lbs</p><p></p><p>Fortitude save........+6 ( 4 base +2 con)</p><p>Reflex save............+9 (4 base +5 dex)</p><p>Will save................+8 (4 base +4 wis)</p><p></p><p>Attack (handheld).........+10/+5 = 6 [base] +4 [strength] </p><p>Attack (missile)............+11/+6 = 6 [base] +5 [dexterity] </p><p>Grapple check..............+10/+5 = 6 [base] +4 [strength]</p><p></p><p>WEAPONS</p><p>Brass Knuckles................[+1 lethal, crit 20, 1 lb, one-handed, bludgeoning] </p><p>Knife............................ [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing] </p><p>Stun Gun...................... [1d3 special, crit 20, 1 lb, one-handed, electricity] </p><p>Sword Cane.................. [1d6, crit 18-20, 3 lb, one-handed, piercing] </p><p>Colt Python revolver........[2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic] </p><p>Flamethrower................ [3d6, crit --, range incr --, 50 lb, fire] </p><p>Undercover Vest............ [light; +3 AC; max dex +5; check penalty -2; 3 lb.] </p><p>Holy Crossbow............... [1d10, 19-20 crit, 40 incr, rate of fire 1, 1 magazine, wgt 7 lbs]</p><p></p><p>FEATS</p><p>Archaic Weapons Proficiency. Armor Proficiency (light). Blind-fight. Defensive Martial Arts. Combat Martial Arts. Improved Combat Martial Arts. Simple Weapon Proficiency. Wild Talent . Personal Firearms Proficiency. Advanced Firearms Proficiency. Frightful presence.</p><p></p><p>SKILLS </p><p>Bluff................................ 5 + 3 = 08</p><p>Craft Chemical................... 5 + 3 = 08</p><p>Craft Pharmaceutical.......... 5 + 3 = 08</p><p>Craft writing..................... 5 + 3 = 08</p><p>Hide................................ 5 + 5 = 10 </p><p>Intimidate........................ 6 + 3 = 09 </p><p>Investigate...................... 5 + 3 = 08 </p><p>Knowledge Arcane Lore...... 5 + 3 = 08 </p><p>Knowledge Streetwise........ 5 + 3 = 08 </p><p>Knowledge Business........... 5 + 3 = 08 </p><p>Listen............................. 5 + 4 + 2 = 13 </p><p>Move Silently................... 5 + 5 = 10 </p><p>Pilot............................... 5 + 5 = 10 </p><p>Search........................... 5 + 3 + 2 = 10 </p><p>Sense Motive.................. 5 + 4 + 2 = 13 </p><p>Spot............................. 5 + 4 = 09 </p><p>Survival........................ 5 + 4 = 09 </p><p>Treat Injury................... 5 + 4 = 09</p><p></p><p></p><p>RACIAL QUALITIES/MUTATIONS </p><p>—Immortal. Immune to aging spells/abilities</p><p>—Cannot be turned into undead</p><p>—Immune to scarring once they reach full adulthood</p><p>—Fast Healing 5</p><p>— +2 Wisdom, +2 Charisma.</p><p>—An aasimar’s base land speed is 30 feet.</p><p>—Darkvision/low light vision: lowlight vision/darkvision out to 60ft</p><p>—Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.</p><p>—Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5.</p><p>— Scent: You gain the scent special ability.</p><p>— Telekinetic mind: As a move action, you can move an unattended object wghing up to 5 lbs up to 15 feet in any direction. </p><p>— Telepathy: you can use lesser mindlink at will</p><p>— Ultra Immune system: You gain Ultra Immune System as a bonus feat </p><p>—True sight: as the spell of same name</p><p>—Wild Talent: Object Reading 3x per day</p><p>—Any Speak: Can speak, read and write in any spoken language</p><p>—Marked: as a creature with angelic blood running through her veins, she is marked as an agent of light via a tattoo on her wrist. This can be both a benefit and curse, depending on whether she is dealing with an agent of heaven or hell.</p><p>—Nightmares: Sabina suffers from nightmares that are usually prophetic in some manner or form</p><p>—Visions: Sabina has a strange form of precognition that manifests itself into visions, that are always true, though not always as explicit as one would hope for. These visions are usually terrifying.</p><p>—Skeleton in the closet: Secret Identity (vigilante)</p><p>—Level adjustment +3</p><p></p><p>SPOKEN LANGUAGES</p><p>English. Cantonese. Mandarin. Arabic.</p><p></p><p>Allegiance(s): good</p><p></p><p>GOODS/LIFESTYLE AND EQUIPMENT</p><p>She has a license to use all of the weapons/vehicles. </p><p>Luxury Mansion </p><p>Bell Jet Ranger</p><p>Aston-Martin Vanquish (sports coupe) </p><p>Mercedes E55 AMG (luxury sedan)</p><p>Harley Davidson FLSTF (street bike) </p><p>AM General Hummer</p><p>Fairline Targa 30</p><p>Sea-Doo XP</p><p></p><p>EQUIPMENT</p><p>10 Business outfits </p><p>10 casual outfits</p><p>10 formal outfits/jewelry Scope</p><p>10 fatigues</p><p>10 coats</p><p>10 Fatigue Jackets </p><p>10 Overcoats</p><p>10 Parkas</p><p>10 Photojournalist’s Vests</p><p>10 Windbreakers</p><p>02 digital cameras</p><p>02 Portable Satellite Telephone</p><p>Laptop computer</p><p>Digital Audio Recorder</p><p>Portable Video Camera</p><p>Printer</p><p>Fully loaded desktop computer</p><p>Black Box</p><p>Caller ID Defeater</p><p>Cellular Interceptor </p><p>Lineman’s Buttset</p><p>Metal Detector</p><p>Night Vision Goggles</p><p>Tap Detector</p><p>Telephone Line Tracer</p><p>Climbing gear</p><p>Pharmacist kit</p><p>Evidence kit</p><p>First aid kit</p><p>Medical kit</p><p>Surgery kit</p><p>Bolt Cutter</p><p>Caltrops</p><p>Car Opening Kit</p><p>Handcuffs</p><p>Multipurpose Tool</p><p>Binoculars</p><p>Compass</p><p>Fire Extinguisher</p><p>Flash Goggles</p><p>Flashlight</p><p>Gas Mask</p><p>GPS Receiver</p><p>Portable Stove</p><p>Rope (50ft)</p><p>Sleeping Bag</p><p>Tent</p><p>Trail Rations</p><p>Box Magazine (5)</p><p>Concealed Carry holster</p><p>Laser Sight</p><p></p><p>FX ITEMS</p><p>Range Pack (Heward’s Handy Haversack)</p><p></p><p>APPEARANCE</p><p>Sabina appears as a beautiful young woman with finely chiseled features and tanned skin. She is 6ft tall with a deceptively muscular, athletic build. Her eyes are an eerie pale gold. Her waist length silvery white hair is normally braided into a single wrist thick braid. Circling her wrist is a strange-tattoo resembling some sort of hieroglyphics. She normally dresses into the most up to date fashions. Sabina normally wears color contacts. When fighting evil, Sabina often dons a costume in order to protect her family and friends. Her costume consists of loose dark blue trousers, tucked into black boots, a loose black shirt, black scarf around her nose and mouth, a dark blue, lightweight coat and a black hood and holster-belt. When fighting, she normally carries a specially blessed crossbow and a Colt Python revolver. While in costume, Sabina doesn't wear contacts, using her weird eye color to intimidate her enemies.</p><p></p><p>HISTORY</p><p>Sabina was born to wealth and power. Her family owned huge holdings of profitable businesses, claims to mining rights and stock options besides. But her family held a secret. Every so often, her family produced children with extraordinary powers and abilities, that unchecked would call down the very forces of heaven and hell upon them. For they were all descended from some unknown angel. And that bloodline carried both promise and price. Promise of a successful future and the price of fighting evil wherever it appeared. Sabina was one such child burdened with the mark of her ancestor and the oath that went along with it. So her parents sent her to the far east, where she learned how to harness her abilities and where she honed her body into a killing machine. </p><p></p><p>When she returned, she took a job as an investigative reporter, a perfect cover for her night-time activities. In the course of her adventures, Sabina also met up with other heroes of the night, including a very strange occultist and shadow slayer who recognized her as an agent of heaven. They joined her fight and together, they spread terror throughout both the criminal and supernatural underworld.</p></blockquote><p></p>
[QUOTE="kirinke, post: 2288315, member: 15409"] Well, I just purchased my d20 modern sourcebook and tried it out. Here's my first attempt with a character concept. Hope ya'll enjoy. Note: used UA rule set to bring the level adjustment to 0) NAME: Sabina Raleigh. ALIASES: Silent Death or Silence. RACE: Aasimar Female. CLASS: FAST HERO 5, DEDICATED HERO 5. Height: 6ft Wgt: 250 lb Eyes: pale gold Hair: Silvery White Skin: tanned. Starting Occupation: Adventurer (Bluff, Intimidate) Str 18 (+4) Dex 20 (+5) Con 15 (+2) Int 17 (+3) Wis 19 (+4) Cha 17 (+3) HP............................65 INITATIVE.................+5 BAB..........................+6 SPEED.......................30 REPUTATION..............+3 ACTION POINTS..........50 WEALTH BONUS.........+50 CARRYING CAPACITY LIGHT LOAD..............100 lb or less MEDIUM LOAD...........101-200 lbs HEAVY LOAD.............201-300 PUSH OR DRAG..........1500 lbs LIFT OVER HEAD........300 lbs LIFT FROM GROUND....600 lbs Fortitude save........+6 ( 4 base +2 con) Reflex save............+9 (4 base +5 dex) Will save................+8 (4 base +4 wis) Attack (handheld).........+10/+5 = 6 [base] +4 [strength] Attack (missile)............+11/+6 = 6 [base] +5 [dexterity] Grapple check..............+10/+5 = 6 [base] +4 [strength] WEAPONS Brass Knuckles................[+1 lethal, crit 20, 1 lb, one-handed, bludgeoning] Knife............................ [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing] Stun Gun...................... [1d3 special, crit 20, 1 lb, one-handed, electricity] Sword Cane.................. [1d6, crit 18-20, 3 lb, one-handed, piercing] Colt Python revolver........[2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic] Flamethrower................ [3d6, crit --, range incr --, 50 lb, fire] Undercover Vest............ [light; +3 AC; max dex +5; check penalty -2; 3 lb.] Holy Crossbow............... [1d10, 19-20 crit, 40 incr, rate of fire 1, 1 magazine, wgt 7 lbs] FEATS Archaic Weapons Proficiency. Armor Proficiency (light). Blind-fight. Defensive Martial Arts. Combat Martial Arts. Improved Combat Martial Arts. Simple Weapon Proficiency. Wild Talent . Personal Firearms Proficiency. Advanced Firearms Proficiency. Frightful presence. SKILLS Bluff................................ 5 + 3 = 08 Craft Chemical................... 5 + 3 = 08 Craft Pharmaceutical.......... 5 + 3 = 08 Craft writing..................... 5 + 3 = 08 Hide................................ 5 + 5 = 10 Intimidate........................ 6 + 3 = 09 Investigate...................... 5 + 3 = 08 Knowledge Arcane Lore...... 5 + 3 = 08 Knowledge Streetwise........ 5 + 3 = 08 Knowledge Business........... 5 + 3 = 08 Listen............................. 5 + 4 + 2 = 13 Move Silently................... 5 + 5 = 10 Pilot............................... 5 + 5 = 10 Search........................... 5 + 3 + 2 = 10 Sense Motive.................. 5 + 4 + 2 = 13 Spot............................. 5 + 4 = 09 Survival........................ 5 + 4 = 09 Treat Injury................... 5 + 4 = 09 RACIAL QUALITIES/MUTATIONS —Immortal. Immune to aging spells/abilities —Cannot be turned into undead —Immune to scarring once they reach full adulthood —Fast Healing 5 — +2 Wisdom, +2 Charisma. —An aasimar’s base land speed is 30 feet. —Darkvision/low light vision: lowlight vision/darkvision out to 60ft —Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks. —Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5. — Scent: You gain the scent special ability. — Telekinetic mind: As a move action, you can move an unattended object wghing up to 5 lbs up to 15 feet in any direction. — Telepathy: you can use lesser mindlink at will — Ultra Immune system: You gain Ultra Immune System as a bonus feat —True sight: as the spell of same name —Wild Talent: Object Reading 3x per day —Any Speak: Can speak, read and write in any spoken language —Marked: as a creature with angelic blood running through her veins, she is marked as an agent of light via a tattoo on her wrist. This can be both a benefit and curse, depending on whether she is dealing with an agent of heaven or hell. —Nightmares: Sabina suffers from nightmares that are usually prophetic in some manner or form —Visions: Sabina has a strange form of precognition that manifests itself into visions, that are always true, though not always as explicit as one would hope for. These visions are usually terrifying. —Skeleton in the closet: Secret Identity (vigilante) —Level adjustment +3 SPOKEN LANGUAGES English. Cantonese. Mandarin. Arabic. Allegiance(s): good GOODS/LIFESTYLE AND EQUIPMENT She has a license to use all of the weapons/vehicles. Luxury Mansion Bell Jet Ranger Aston-Martin Vanquish (sports coupe) Mercedes E55 AMG (luxury sedan) Harley Davidson FLSTF (street bike) AM General Hummer Fairline Targa 30 Sea-Doo XP EQUIPMENT 10 Business outfits 10 casual outfits 10 formal outfits/jewelry Scope 10 fatigues 10 coats 10 Fatigue Jackets 10 Overcoats 10 Parkas 10 Photojournalist’s Vests 10 Windbreakers 02 digital cameras 02 Portable Satellite Telephone Laptop computer Digital Audio Recorder Portable Video Camera Printer Fully loaded desktop computer Black Box Caller ID Defeater Cellular Interceptor Lineman’s Buttset Metal Detector Night Vision Goggles Tap Detector Telephone Line Tracer Climbing gear Pharmacist kit Evidence kit First aid kit Medical kit Surgery kit Bolt Cutter Caltrops Car Opening Kit Handcuffs Multipurpose Tool Binoculars Compass Fire Extinguisher Flash Goggles Flashlight Gas Mask GPS Receiver Portable Stove Rope (50ft) Sleeping Bag Tent Trail Rations Box Magazine (5) Concealed Carry holster Laser Sight FX ITEMS Range Pack (Heward’s Handy Haversack) APPEARANCE Sabina appears as a beautiful young woman with finely chiseled features and tanned skin. She is 6ft tall with a deceptively muscular, athletic build. Her eyes are an eerie pale gold. Her waist length silvery white hair is normally braided into a single wrist thick braid. Circling her wrist is a strange-tattoo resembling some sort of hieroglyphics. She normally dresses into the most up to date fashions. Sabina normally wears color contacts. When fighting evil, Sabina often dons a costume in order to protect her family and friends. Her costume consists of loose dark blue trousers, tucked into black boots, a loose black shirt, black scarf around her nose and mouth, a dark blue, lightweight coat and a black hood and holster-belt. When fighting, she normally carries a specially blessed crossbow and a Colt Python revolver. While in costume, Sabina doesn't wear contacts, using her weird eye color to intimidate her enemies. HISTORY Sabina was born to wealth and power. Her family owned huge holdings of profitable businesses, claims to mining rights and stock options besides. But her family held a secret. Every so often, her family produced children with extraordinary powers and abilities, that unchecked would call down the very forces of heaven and hell upon them. For they were all descended from some unknown angel. And that bloodline carried both promise and price. Promise of a successful future and the price of fighting evil wherever it appeared. Sabina was one such child burdened with the mark of her ancestor and the oath that went along with it. So her parents sent her to the far east, where she learned how to harness her abilities and where she honed her body into a killing machine. When she returned, she took a job as an investigative reporter, a perfect cover for her night-time activities. In the course of her adventures, Sabina also met up with other heroes of the night, including a very strange occultist and shadow slayer who recognized her as an agent of heaven. They joined her fight and together, they spread terror throughout both the criminal and supernatural underworld. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 modern character
Top