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d20 Modern: Chlorine Gas
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<blockquote data-quote="wingsandsword" data-source="post: 3111740" data-attributes="member: 14159"><p>As for the difficulty of synthesizing it, it would be a pretty low Craft (Chemical) DC, I'd call it only 13 or 14 (to do so in a controlled fashion).</p><p></p><p>You can create chlorine gas through the careless mixing of certain household cleaners, I've seen it happen, to very nasty effects, just the intermixing of enough of the cleaners used to clean something can cause nausea, vomiting, irritation, dizzyness, inflammation, lots of bad things. There are actually warning labels on said products about what not to mix with what. </p><p></p><p>It obviously wouldn't require state of the art labs to create, it was first used as a weapon 90 years ago. It requires chemicals and gear that can be found in almost any chemistry lab (a frightening thought actually).</p><p></p><p>The problem about chlorine gas, and a big balancing factor in game mechanics about it being a cheap and powerful weapon, is that it's highly caustic and difficult to deploy in a controlled fashion. In fact for any character using chemical weapons, I'd be likely to use the rules for poisoning weapons, a 5% chance of poisoning yourself every time you ready the weapon. That or require a skill check to deploy it successfully as a weapon, my guess would be Knowledge (Tactics) at around DC 20 (since it's a skill you'd pretty much require military training to get, and it's not exactly easy), and a failure means you have exposed yourself to the gas in some way the process of setting/arming/activating it.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3111740, member: 14159"] As for the difficulty of synthesizing it, it would be a pretty low Craft (Chemical) DC, I'd call it only 13 or 14 (to do so in a controlled fashion). You can create chlorine gas through the careless mixing of certain household cleaners, I've seen it happen, to very nasty effects, just the intermixing of enough of the cleaners used to clean something can cause nausea, vomiting, irritation, dizzyness, inflammation, lots of bad things. There are actually warning labels on said products about what not to mix with what. It obviously wouldn't require state of the art labs to create, it was first used as a weapon 90 years ago. It requires chemicals and gear that can be found in almost any chemistry lab (a frightening thought actually). The problem about chlorine gas, and a big balancing factor in game mechanics about it being a cheap and powerful weapon, is that it's highly caustic and difficult to deploy in a controlled fashion. In fact for any character using chemical weapons, I'd be likely to use the rules for poisoning weapons, a 5% chance of poisoning yourself every time you ready the weapon. That or require a skill check to deploy it successfully as a weapon, my guess would be Knowledge (Tactics) at around DC 20 (since it's a skill you'd pretty much require military training to get, and it's not exactly easy), and a failure means you have exposed yourself to the gas in some way the process of setting/arming/activating it. [/QUOTE]
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d20 Modern: Chlorine Gas
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