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d20 Modern: Chlorine Gas
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3113272" data-attributes="member: 39593"><p>Absolutely compared to proper modern chemical weapons chlorine gas is an antique of no real use to nation-states. </p><p></p><p>But it's rather easy to make and in a built up area with opposition that doesn't expect to see it it's still nasty. Given that most everyone leaves the gas masks behind because they "know" they're heavy and useless and "of course nobody USES gas." So when they use it in those tight little alleys with people on the upper floors that can just drop the stuff out a window right on top of you it doesn't take a rocket scientist to make it work even if only once.</p><p></p><p>Yeah the rest of the stuff is far, far worse. After the Wall fell and we started to get info on what the Soviets were doing. They did some of the research for their chemical weapon program on prisoners, and after seeing parts of some of their recordings. Well there might be worse ways to die, but some of that stuff, words fail words fail. </p><p></p><p>So if I were running a D20M game and chemical weapons came up I'd make it quietly but firmly clear that they would start at debilitating and potentially lethal and proceed to inevitably horribly lethal with descriptions as accurately awful as I could manage. Hopefully it would only take the hint, if not well after one appearance it would be fairly clear that I preferred them not used in campaign.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3113272, member: 39593"] Absolutely compared to proper modern chemical weapons chlorine gas is an antique of no real use to nation-states. But it's rather easy to make and in a built up area with opposition that doesn't expect to see it it's still nasty. Given that most everyone leaves the gas masks behind because they "know" they're heavy and useless and "of course nobody USES gas." So when they use it in those tight little alleys with people on the upper floors that can just drop the stuff out a window right on top of you it doesn't take a rocket scientist to make it work even if only once. Yeah the rest of the stuff is far, far worse. After the Wall fell and we started to get info on what the Soviets were doing. They did some of the research for their chemical weapon program on prisoners, and after seeing parts of some of their recordings. Well there might be worse ways to die, but some of that stuff, words fail words fail. So if I were running a D20M game and chemical weapons came up I'd make it quietly but firmly clear that they would start at debilitating and potentially lethal and proceed to inevitably horribly lethal with descriptions as accurately awful as I could manage. Hopefully it would only take the hint, if not well after one appearance it would be fairly clear that I preferred them not used in campaign. [/QUOTE]
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