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General Tabletop Discussion
*TTRPGs General
d20 Modern Class Structure with D&D
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<blockquote data-quote="igavskoga" data-source="post: 3237430" data-attributes="member: 41188"><p>I'm not looking to run a D&D campaign using d20 Modern rules. I've got a host of houserules, personal tweaks, and variant rules to maul my 3.5e base with - I was more looking for something interesting to do with classes. I'd only be taking the class structure from d20 Modern, probably not anything else.</p><p></p><p>That said, the fact that you used d20 Modern to run a fantasy-ish game set in the Three Kingdoms is encouraging.</p><p></p><p>How did the PC's work out being combinations of Strong/Tough/Charismatic/etc/etc? It didn't feel a little bizarre?</p><p></p><p></p><p></p><p>Unfortunately that's not really what I'm looking for. What made me curious is the idea of the base classes as an underlying foundation to advanced classes. Still can't hurt to flip through Grim Tales though and see what it has to say.</p></blockquote><p></p>
[QUOTE="igavskoga, post: 3237430, member: 41188"] I'm not looking to run a D&D campaign using d20 Modern rules. I've got a host of houserules, personal tweaks, and variant rules to maul my 3.5e base with - I was more looking for something interesting to do with classes. I'd only be taking the class structure from d20 Modern, probably not anything else. That said, the fact that you used d20 Modern to run a fantasy-ish game set in the Three Kingdoms is encouraging. How did the PC's work out being combinations of Strong/Tough/Charismatic/etc/etc? It didn't feel a little bizarre? Unfortunately that's not really what I'm looking for. What made me curious is the idea of the base classes as an underlying foundation to advanced classes. Still can't hurt to flip through Grim Tales though and see what it has to say. [/QUOTE]
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d20 Modern Class Structure with D&D
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